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Old 11-02-2010, 12:03 PM   #1 (permalink)
 
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Default If you were the Multiplayer Lead on MW3, what would you change?

This is aimed to be a big slap in the face to IW/Respawn, so please, be as liberal as your heart desires and don't hold back. If possible I'm sending the results of this thread in a big, juicy email. Anything worth mentioning, I'll put in the OP for your viewing convenience

Weapons:

Attachments:

Perks:
Tactician (Green): Capture Objectives, Set and Defuse Bombs faster than normal. Pro: Enable an 'attack order' on objectives, and send an announcement when planting a bomb.

Equipment:

Killstreaks:

Changes to Game mechanics:

Gametypes:

Concerning Beta:
- Open Beta several months before the game, allow all players to submit feedback, have an active glitch detector, and allow players to give their two cents on what weapons are overpowered. Beta to last at least one month.

WHAT STAYS:

WHAT MUST GO:
- Noobtubes
- Shotgun Secondaries
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Old 11-02-2010, 12:49 PM   #2 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Why must noobtubes go?
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Old 11-02-2010, 12:56 PM   #3 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

They're fine if scav and oma can't refill them.
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Old 11-02-2010, 01:04 PM   #4 (permalink)
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Yup and if there is no danger close they are a lot less annoying.
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Old 11-02-2010, 01:58 PM   #5 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

let me pick the map i want to play
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Old 11-02-2010, 02:29 PM   #6 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Let consoles die, and make the best game ever.
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Old 11-02-2010, 04:07 PM   #7 (permalink)
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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Let consoles die, and make the best game ever.
They'll do this when consoles stop creating them gobs and gobs of cash.
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Old 11-02-2010, 04:22 PM   #8 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

I don't do it for the money.
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Old 11-02-2010, 04:29 PM   #9 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

ITT: Simpletons who think that tubes are fine without Scav/OMA.

This is why these threads are fucking pointless. You're never going to get any useful posts when the majority of the community is this retarded unless you're willing to wade through three pages of shit.
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Old 11-02-2010, 04:35 PM   #10 (permalink)
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Tubes are fine without OMA/Scav.
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Old 11-02-2010, 06:17 PM   #11 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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ITT: Simpletons who think that tubes are fine without Scav/OMA.

This is why these threads are fucking pointless. You're never going to get any useful posts when the majority of the community is this retarded unless you're willing to wade through three pages of shit.
This completely.
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Old 11-02-2010, 10:11 PM   #12 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Why was this moved to the Black Ops forum? This has nothing to do with Black Ops
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Old 11-02-2010, 11:16 PM   #13 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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ITT: Simpletons who think that tubes are fine without Scav/OMA.

This is why these threads are fucking pointless. You're never going to get any useful posts when the majority of the community is this retarded unless you're willing to wade through three pages of shit.
And why waste you're time posting threads when you'll never remotely take into consideration anyone elses view point but you're own.
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Old 11-03-2010, 01:37 AM   #14 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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ITT: Simpletons who think that tubes are fine without Scav/OMA.

This is why these threads are fucking pointless. You're never going to get any useful posts when the majority of the community is this retarded unless you're willing to wade through three pages of shit.
I don't see much problem as long as they aren't allowed to be replenished. Sure, you can run around and fire off your two shots pretty quickly, but only an idiot does that. Someone who has some sense would save them for a situation where it is a tactically more viable solution. If you got a few people posted up in a hard to penetrate location then you use your tube. For one thing, it is one of the best tools to root out a camper since, sometimes, you just can't avoid them. The thing that made tubes immensely OP'd was their ability to be replenished indefinitely, and this causes people to rely solely on their tube for every situation, you just simply can't do this when you are only given two rounds per life.
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Old 11-03-2010, 02:45 AM   #15 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Everybody, when ViS posts something positive and not pessimistic, I WILL give you all a dollar.

OT: I've mentioned enough times what I want to take out. How bout Infinity Ward give up, and just stop trying to make FPS games.
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Old 11-03-2010, 12:07 PM   #16 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

Make it a dollar or each one of my posts and you're on.
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Old 11-04-2010, 12:21 AM   #17 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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I don't see much problem as long as they aren't allowed to be replenished. Sure, you can run around and fire off your two shots pretty quickly, but only an idiot does that. Someone who has some sense would save them for a situation where it is a tactically more viable solution. If you got a few people posted up in a hard to penetrate location then you use your tube. For one thing, it is one of the best tools to root out a camper since, sometimes, you just can't avoid them. The thing that made tubes immensely OP'd was their ability to be replenished indefinitely, and this causes people to rely solely on their tube for every situation, you just simply can't do this when you are only given two rounds per life.
Are you saying that tubes were fine in Call of Duty 4, when you couldn't replenish them?

Did you even play that game?
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Old 11-04-2010, 01:27 AM   #18 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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Are you saying that tubes were fine in Call of Duty 4, when you couldn't replenish them?

Did you even play that game?
I played CoD4, albeit not nearly as long as most of you since at that time I just went over to a friend's house to play, but I never really found it to be that bad. Though, not playing it 24/7 doesn't suddenly mean I am wrong. Explain what makes having 2 tubes OP'd, don't just say it is OP'd.

All I can really think of is that it grants an easy kill,but at the same time if you just use it to kill someone out in the open then you are hurting yourself in the end. When you actually need the tube for something bullets can't really accomplish then you're SOL then. The problem in MW2 is that they granted you infinite easy kills. There is no reason to use bullets in MW2 since you can have unlimited tubes and that is the problem, not the tube itself.
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Old 11-04-2010, 09:14 AM   #19 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

i would replace all guns with ar-15 and ar-10 variants
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Old 11-04-2010, 12:42 PM   #20 (permalink)
 
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Default Re: If you were the Multiplayer Lead on MW3, what would you change?

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I played CoD4, albeit not nearly as long as most of you since at that time I just went over to a friend's house to play, but I never really found it to be that bad. Though, not playing it 24/7 doesn't suddenly mean I am wrong. Explain what makes having 2 tubes OP'd, don't just say it is OP'd.

All I can really think of is that it grants an easy kill,but at the same time if you just use it to kill someone out in the open then you are hurting yourself in the end. When you actually need the tube for something bullets can't really accomplish then you're SOL then. The problem in MW2 is that they granted you infinite easy kills. There is no reason to use bullets in MW2 since you can have unlimited tubes and that is the problem, not the tube itself.
Not everyone plays the 'tactical' or 'smart' way. I might be sneaking around a corner, trying to get an accurate shot out, and suddenly, a flying grenade comes my direction. Do you know why they're overpowered? They generally kill in one hit (even w/out DC or Sonic Boom), you barely need to actually aim them, and the splash damage is ridiculous. I don't need to come close to your hitbox; I could hit a wall near you or somewhere near your feet, and you'll instantly die. Sure, you could say the tubes take more time, but really, nobody's going to be able to sprint away in the short timeframe it takes to send one off. Also because of the splash damage, you can kill someone with only a general idea of where they are in a building as opposed to wallbanging, which needs an exact location.

Most tubers don't prep up a tubing class in hopes of using it in a 'tactical' way or a 'last resort' way. They load out with it hoping to sprint into the battle, get two quick and easy kills, die most likely, rinse and repeat with a fresh set of tubes. You know what this does to other players? It annoys the absolute shit out of them.

Granted, I occasionally use Noobtubes in MW2 because just about everything in that game is broken beyond compare anyhow, and it's fun to piss people off. It's more of a 'total disregard' thing as opposed to how I prefer to play the game. OMA, Scav or not, the tubes are overpowered.
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