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#1 (permalink) | ||||||||||||||
![]() Clan Tag: BABEZ
PSN ID: Philosophraptor
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If my PC can run this beast I'm sure I'm going to get it, if you're a fan of the Battlefield series mainly "Battlefield 2" you're probably going to love this game.
Detailed Information: Gameplay: Plot: The game takes place on a small, fictional island based on the island Kiska located off the north coast of Japan called Skira during the present day. The island is a contested territory between Russia and China and becomes the center of an armed conflict when a large untapped oil and gas reserve is discovered there. The Russians who own the island ask America (their allies) to intervene as they are busy dealing with a large Chinese force on their own Russian border. The game begins as the player arrives as part of the United States Marine Corps and tasked with capturing the island on behalf of the Russians from the Chinese military. Setting: The real-world island of Kiska (on which the in-game island of Skira is directly based) is located on the western end of the Aleutian Islands, Alaska and was involved in WWII. It was at one point liberated by the United States Army and the Canadian Armed Forces after capture by Japanese forces. The developers have aimed to copy the 277.698 km2 (107.220 sq mi) accurately to give players a sandbox composed of natural terrain, instead of artificially designed or procedurally generated terrain. Skira is a volcanic island with a variety of terrain. At one end is a stratovolcano, 8.5 km × 6.4 km (5.3 mi × 4.0 mi) in diameter at its base and 1,221 m (4,010 ft) high, and at the base of the volcano is a section of low lake lands. A ridge of 1,000+ foot mountains runs down one side of the western portion of the island while the other side is generally flatter with numerous lakes and small waterways. In real time, crossing the island takes 9 hours on foot, 4 hours in a jeep and 20 minutes in a helicopter. Skira is sparsely populated with some towns and more isolated houses and settlements. An interview with developers suggests that the civilians have all been evacuated ahead of the arrival of US forces. Multiplayer: Dragon Rising also features a multiplayer mode. In storyline co-op mode, several human players can play through the singleplayer campaign together, each human player replacing a computer-controlled character. There are also the pure multiplayer modes Annihilation and Infiltration, with more multiplayer modes promised for after the release of the main game. The multiplayer numbers are 16vs16 on PC and 4vs4 + 3 AI per person on consoles In co-op mode, human-controlled characters must stay within 275m of each other. In PvP missions the area of operations is limited to 4 square kilometers. Weapons, vehicles and characters: According to Game Informer, there are over 70 weapons in game, all supported by a realistic ballistics system. The weapons available in the game range from pistols and sub-machine guns to artillery and large bombs. They can be modified and equipped with optics, grenade launchers, laser sights and suppressors. The ballistics system, which simulates the effects of each weapon on buildings, vehicles, and people, is based as much as possible on the real specifications of each weapon in the game (information on Chinese PLA weapons and vehicles is limited in some cases) and also takes into account flight times and effective ranges for each projectile. The balance of the weapons is not artificially created by the game developers, but was created by their real life designers. Learning the best usage of each of these weapons will be a significant part of the challenge of the game. A graphical listing of known included weapons was recently published by GameSpot. It is not currently known whether this list is comprehensive or not. Reloading a weapon, placing it to the shoulder, and other combat animations have been motion captured using soldiers who have been trained to use the equipment in real life. There are 50 different land, air and sea vehicles including helicopters, tanks, boats and APCs along with a few vehicles/weapons which cannot be used directly, but which can be called in a support role, such as fighter jets and artillery. The developers have created large numbers of faces for the characters involved in the game. The equipment that is carried by each character is accurate and, where applicable, distinct to that character's role. For example, communication specialists can be readily identified by the radio they carry. Everything the player's squad members are carrying is visible. All of this visible information is designed to allow better command of the squad mates as the player will be able to recognise them as a person by their face or by their equipment allowing them to give the best orders to each member of the squad. Difficulty Levels: Difficulty levels are differentiated not by changes in AI intelligence or weapon damage but by the visual information given to players. At the easiest level, standard FPS information is given to the player about weapons, ammo, squad health, compass direction along with cross hairs via a HUD. Additionally the location of enemies who have been spotted by the player's squad is indicated at the lowest level. Higher levels of difficulty remove this information until none is left on screen. Ammunition counts must be remembered as well as the health of the squad. Locations of enemies must be determined by listening to AI squad mates and using other visual cues like the direction they are firing. At high difficulties visual effects become more important, particularly at long range where smoke or dust can help to identify areas which are dangerous. At any difficulty level the player may be killed by a single shot, though according to designers, it is not always the case. Unlockable Missions: In addition to its standard campaign and multiplayer modes, Operation Flashpoint: Dragon Rising has missions that must be unlocked first using codes. Currently, codes to unlock two missions can be obtained through the Operation Flashpoint: Dragon Rising Recruit website.All the codes received are the same and are OFPWEB1 and OFPWEB2 these codes are to be used in the ingame menu. There is also unlockable mission received if you pre-order the game from particapating retailers Visual Effects: The game has a draw distance of 35 kilometers. Fire, smoke and dust are simulated based on effects of each weapon. A 2,000 pound bomb will throw up dust which will make it difficult to see, and fires created will burn for some time when set. Although there is day and night cycle along with weather conditions, rain won't be included for reasons that are currently unknown. This may have to do with how much data is already being used for the game's other graphical features. >>>All Media, Teaser Trailers & Gameplay Videos<<< System Requirements for PC: Minimum: Operating System: Windows XP Service Pack 2 or later CPU: Dual Core 2.4GHz RAM: 1GB HDD: 8GB free space GFX Hardware & Software: Pixel Shader 3.0 (GeForce 7600 GT / 256 MB VRAM or higher) Recommended: Operating System: Windows XP Service Pack 2 or later CPU: Quad Core RAM: 2GB HDD: 8GB free space GFX Hardware & Software: Pixel Shader 3.0 (GeForce 8800 GT / 512 MB VRAM or higher), DirectX 9.0c The Game will be released for: PC, Xbox 360 & PS3 Release Dates: October 15th, 2009 (AUS) October 9th, 2009 (UK) October 8th, 2009 (EU) October 6th, 2009 (US) Sources: Official Website, Gamespot, Wikipedia, Gametrailers. " " " So will anyone be getting this game ?
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Last edited by HBK; 10-05-2009 at 06:37 AM. |
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#2 (permalink) | ||||||||||||||
![]() Steam ID: DanteB
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I'll probably getting it sometime, but not on release. It sucks that they said there'd be a pre-release demo in summer but have no pushed it back to a post-release demo.
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#3 (permalink) |
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I'm getting it when I get a ps3 soon..
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And I believed when you told that lie I played that soldier / You played king And struck me down when I kissed that ring You lost that right / to hold that crown I built you up but you let me down so when you fall / I'll take my turn and fan the flames as your blazes burn" - Linkin Park "Burn It Down" (Mike Rap Part) |
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#10 (permalink) | ||||||||||||||
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i'll get it on pc, purely because it's cheaper and I need something for my computer
![]() It looks good to me so far, I think a lot of people won't like the realism, but I'll give it a shot. If it sucks
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#11 (permalink) | ||||||||||||||
![]() Clan Tag: BABEZ
PSN ID: Philosophraptor
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:O srsly ? lol
I was going to get it soon. Mm.....gonna wait a lil' more and see the players receptions.
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#12 (permalink) | ||||||||||||||
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I have it for 360 and it sucks. Maps are way to big for a 4 vs 4. even tho theres choppers and tanks and other vehicles. Graphics are good but the movement for the characters is no where close to MW. Also in core mode I shot a guy 6 times with a sniper rifle before he died.
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#14 (permalink) | ||||||||||||||
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It seems to be scoring around 7.0 - 7.5 in the reviews.
Not too surprised about that really 'cos it's so hardcore (i.e. one shot and, 'boom', game over!). Military simmers will love it, but it's a completely different game to CoD/MW. As I watched it's development, I thought it looked fantastic, but I've come to realise that I enjoy the faster paced CoD/MW formula much more. |
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#15 (permalink) | ||||||||||||||
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From what I have been told, the game has sold out in the US.
Don't have any reliable info, other than a friend, who I believe. He said he just got off the phone with Gamestop and they said the game has actually sold out all across the US.
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#16 (permalink) |
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I've ordered it, and i'm currently just waiting for it to arrive. It's completely incomparable to MW2 from the looks of it, but i really enjoy both kinds of games. Before i ever got a 360 i gamed on the PC, and i absolutely loved games like the original Flashpoint, and a game called Delta Force 2, which i'm certain no one else has probably played, but it was another sim-ish game. I love the look of OF2 so far, but i suppose i'll see soon enough whether it is actually any good or not.
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#18 (permalink) | ||||||||||||||
![]() Steam ID: DanteB
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Can you turn it down in some options menu? I know in Arma 2 you could change the amount of gun bob and putting it on max was ridiculous, you could barely see.
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#19 (permalink) |
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lol--hmm and here was I half interested in it. It sounded like it would be quite good--I'll have to wait till it's out and read some reviews
I've played Battlefield 2 at a friend's house--wish that were on ps3
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![]() ![]() Last edited by SPOOKFORCE; 10-10-2009 at 06:11 AM. |
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#22 (permalink) | ||||||||||||||
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i love how people can bash a game cause its not like call of duty. its not meant to be.
as a military sim its amazing.. honestly deserves higher than the 7s its been getting. i rented it but i think i may buy it soon im really getting into it. |
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#24 (permalink) | ||||||||||||||
![]() Clan Tag: BABEZ
PSN ID: Philosophraptor
Steam ID: BoombasticTNT
X-Fire Account: I like cookies
Join Date: Oct 2009
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Yeah I'm with you on this one, I'm hearing lots of mixed opinions about it, mostly good, but I'll wait a little more and see the official reviews.
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#25 (permalink) | ||||||||||||||
![]() Steam ID: DanteB
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I'm waiting on the demo. That'll make or break the deal for me.
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"Abandon hope, all ye who enter here." - Dante Alighieri ![]() |
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