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| Modern Warfare 2 Game Guides Game Guides and Tips for Modern Warfare 2 |
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#1 (permalink) | ||||||||||||||
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The Beginner's Guide To: Modern Warfare 2 Stats ![]() Attachments There are 10 attachments to unlock for the assault rifles and they are as follows:
Grenade Launcher ![]() The Grenade Launcher or "Noobtube" is the M203 Grenade Launcher. When equipped you get two grenades which do from 25-155 explosive damage, 135 direct impact damage. It has a range of 300 meters, but you probably won't be shooting this far and expecting to hit anyone. This is a good attachment for clearing flags, clearing rooms, taking out multiple enemies, and long range support. One thing some people forget about is if you shoot the grenade then switch back to shooting the weapon, the spent shell will still be in the launcher, so when you go back to the M203, you have to eject the shell and reload. It's good to use this with Danger Close(Perk 2), the damage is increased by 1.4x; you can also use Scavenger if you want to use the Grenade Launcher as more of a primary. Masterkey Shotgun ![]() This is unlocked after 20 kills with the grenade launcher. It's a pump action shotgun attached to the underside of the assault rifle which allows you to have both long range and CQC weapons, with you still having the Secondary Weapon slot open. It is somewhat useful, although I only used this when I was using One Man Army(a useful perk). The thing with this is that you need to be pretty close if you want a one shot kill because the damage is less than the other shotguns, and there are less pellets in each shell if I'm not mistaken. Red Dot Sight ![]() The Red Dot Sight is probably one of if not the most widely used attachments in the game. The new model is a square, being smaller, less intrusive and allowing a better peripheral view. For the most part, it is similar to the Red Dot Sight in Call of Duty 4.
Holographic Sight ![]() The Holographic Sight is a the EoTech that was so amazing in CoD4, and still is so in MW2. It gives you an actual crosshair and red dot to use which is a little more useful at longer ranges. Reportedly it reduces recoil, allowing for better accuracy. This may be changed in a later patch. I recommend this over the Red Dot Sight if you're playing at farther ranges and minimalizing your CQC skirmishes. Also you'll retain more of your field of vision. Silencer ![]() The Silencer reduces range, gets rid of muzzle flash (But you still have the tracer rounds), but most importantly reduces damage by a substantial amount. The good thing is you're invisible to radar when firing, so you can get behind the enemy and really do some damage(provided they don't catch wind of the tracers, and don't pay attention to the sound). Speaking of sound, its reduced a lot, but if you pay attention, you can distinctly tell where the shots are coming from, so watch out for people with surround sound and Turtle Beach headsets. Depending on the assault rifle, your man notice a slight reduce in recoil. I use this primarily as my attachment, and I highly recommend it for you all, even if it takes more rounds to kill. Heartbeat Sensor The Heartbeat Sensor is a powerful tool on Assault Rifles. Anyone not using the Ninja Perk will show up as a red blip on the display, 20 yards(or meters?) out. The closer they are, the louder the sensor will emit the beeping sound. You can use this to find and flush out hiders and campers, or this will turn you into one of the aforementioned players. There aren't really any downsides to this attachment, except that when it sweeps and then you turn, you quickly lose the red dots and positions of the people around you. ACOG Scope ![]() The ACOG Scope gives you more range than the Red Dot and Holographic sights. The downside is that you mostly lose your ability to take down close range enemies effectively. In CQC, the most you can do is really spray from the hip and hope that you don't miss. With this I'd have to say keep your enemies Medium to long range, and keep something like a shotgun, or a machine pistol maybe for your CQC. I don't use this on most guns mainly because of the recoil. If you'd like to use it, shoot in bursts all the time. Thermal Scope ![]() Point at the white(Or moving grey in case of Cold Blooded) and shoot. Simple as that. However, because this attachment adds massive recoil to your weapon, I wouldn't recommend using it. Full Metal Jacket[FMJ] ![]() FMJ is just like Deep Impact from CoD4. A misconception is that it increases damage-wrong, it does not. It helps the bullet retain damage when going through certain surfaces. Its only really needed if you're going to extended mags. Extended Mags I haven't unlocked these for any weapon yet because I don't completely see the point. IMO they're only helpful on a had full of weapons in this game. The only reason I see somebody getting these is for the mastery challenge. Tactics There are numerous tactics to use, too many to list. I'll provide you with a couple of the setups I run and the ways to use them. Assault Rifle + Silencer Semtex 2x Flash One Man Army Pro Stopping Power Pro Ninja Pro Martyrdom With this class I suggest you set up another class with One Man Army and give it claymores. The reason behind this is more tactical coverage, and chance for more kills. What you do is switch to the Claymore class, plant strategically, switch back to that class to get your second claymore, plant once again, then switch to your Assault Rifle. Move slowly and carefully, when you see somebody, shoot only if you can drop them quickly. You have way too much recoil to be messing about. If one of your claymores trips, go back, replant in the same spot because somebody is dumb enough to run over it again, and then back to your primary weapon. When you die, repeat the process. Now, if you're going to secure a spot, this is the way to go. You can hold a position for a very long time. Eventually people will either stop coming, or take a teammate with them to kill you, in which event you take them down with you, then find another spot. Assault Rifle + Red Dot Sight Some sort of shotgun Semtex 2x Flash Sleight of Hand Pro Stopping Power Pro / Cold Blooded Pro Ninja Pro / Steady Aim Pro With this setup, you're going to be doing more advancing than retreating. Many times you'll be holding a position, in that instance you'll need to be patient and focused. Remember what I said about the tunnel vision with the RDS. Aim for the sternum, for those of you who don't know, that is about right where the top of the stomach meets the chest. You'll have a higher chance for headshots, which is also yet higher if you're moving forward(be careful with this because it also decreases your accuracy quite a bit). Don't be afraid to use the Semtex as well as the Flash grenades. They're invaluable when you're going down into the tunnel on Wasteland, or clearing a room, or just for fun. If the enemy is more than lets say 20 meters out, shoot in bursts if you aren't confident. If you're not confident in the weapon, shoot in bursts all the time. 3-5 rounds at a time, but this may be difficult to do, seeing it has the same fire rate as the M16; a bit challenging because the shots "bleed" together. This was a relatively different guide for me, it was an altered version of my writing, so I'm sure I left something out. Anything you feel needed be added just say something.
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Last edited by TheHunter360; 02-19-2010 at 08:21 PM. |
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| The Following 6 Users Say Thank You to Sarcross For This Useful Post: | abc (02-20-2010), BuuGh0st (03-01-2010), NinJa (02-19-2010), Tatemylightning (05-07-2010), Topnik (02-03-2011), ZombieBlue (09-26-2010) |
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#2 (permalink) | ||||||||||||||
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Good job man. A good guide if I do say so myself.
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| The Following User Says Thank You to TheHunter360 For This Useful Post: | NinJa (02-19-2010) |
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#3 (permalink) |
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Totally, this is exactly what we needed.
![]() Thanks for the guide! |
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| The Following User Says Thank You to NinJa For This Useful Post: | TheHunter360 (02-20-2010) |
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#4 (permalink) | ||||||||||||||
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amazing guide, i liked your description for the silencer and the acog scope, especially the part were you reminded that you should have a machine pistol on you if your going into CQC and have an acog scope
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#6 (permalink) | |||||||||||||||
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Good guide to refer back to for certain things but not really anything new apart from the tactics section.
Overall good guide on the subject though.
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#7 (permalink) | ||||||||||||||
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ACR + Silencer
.44 Magnum Akimbo Semtex Stun x2 Scavenger Pro Stopping Power Pro Ninja Pro PainKiller . i like this class to play TMD, domination or any team based games .
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#10 (permalink) | ||||||||||||||
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Thanks for the weapon chart.
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#16 (permalink) | ||||||||||||||
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I wouldn't worry about your setup too much right now beyond:
1) Getting to level 29 and getting ninja pro. 2) Unlocking Cold blooded (level 25ish?) 3) Unlocking red dot and silencers for your favorite weapons. 4) Figuring out the lay of the land. In most cases an ACR, TAR, SCAR, M16, INTERVEN, RPD, etc etc (you pick a weapon) will be able to "get the kill." So what's most important is learning the maps. Where are the major access points? Where are good places to take cover? Where does the enemy take cover and is there anything I can learn from their tactics? And where are you on the map in relation to your teammates (watch the green trianglels) Hope this helps the newbies :P
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Last edited by RTIGERELITE; 09-24-2010 at 08:24 PM. |
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