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Since I've seen alot of questions pop up lately about how to get Tactical Nukes, so since I'm bored, I decided to do a little guide on it.
This guide will focus on a couple of major things you need to do/understand to get nukes. 1) Classes to use. First of all, unless you are using totally retarded setups, this will have very little impact on your game. I personally got my first nuke with an ACR setup, yet I never touched it again after that. Below, I'll list some of the best setups you can use to get nukes with. Setup 1: Primary Weapon: Tar-21 with Holographic Sight Secondary Weapon: Akimbo G18's Equipment: Semtex Special Grenade: Stun Grenade Perk 1: Sleight of Hand Pro Perk 2: Stopping Power Pro Perk 3: Steady Aim Pro Deathstreak: Final Stand The best allround setup you can use in this game. This setup is viable for any map, for any game mode & will never fail to perform well. I personally feel that Scavenger Pro isn't necisarry. Swap to Akimbo G18's for the tight Close Quarter Combat, don't mindlessly spray on long range & Sleight of Hand Pro will be alot more beneficial than Scavenger Pro would be. Don't be afraid to hipfire your TAR alot. It is very accurate with Steady Aim on it. That combined with the high ROF makes it an ideal hipfire weapon. Setup 2: Primary Weapon: UMP with Silencer Secondary Weapon: Thumper Equipment: Semtex Special Grenade: Stun Grenade Perk 1: Scavenger Pro Perk 2: Stopping Power Pro Perk 3: Ninja Pro Deathstreak: Final Stand My personal favorite setup. I love to run with this in Headquarters. Thumper into an enemy controlled HQ to rack up an easy 2-3 kills. The UMP is a very powerful weapon, one of the best in the game. I feel the need to use Scavenger with this, since I wallbang alot with this setup, due to it not giving away my position when doing so (silencer). For non-HQ gametypes, I suggest using the AT-4 & use it to shoot down enemy UAV's with. Like that, you'll remain completly invisible. Hipfire is pretty ineffective with the UMP, so try always to ADS. Pre-ADS when going around a corner, dropshot alot in CQC. On certain maps you might prefer Commando Pro over Ninja, for both effects of the perk. One thing being that the UMP has a very low Top DPS value (see my DPS chart here: Weapon Stats Chart Updated w/ DPS Chart). This basicly means it is pretty weak in CQC. This is where the commando lunge can help out plenty. This setup is again good for about any type of map. Setup 3: Primary Weapon: MP5K with Rapid Fire Secondary Weapon: M93 Rafflica with Red Dot Sight. Equipment: Semtex Special Grenade: Stun Grenade Perk 1: Scavenger Pro Perk 2: Stopping Power Pro Perk 3: Steady Aim Pro Deathstreak: Painkiller This setup is purely made for CQC & thus will be most effective on maps like Favela. So when using this setup, remember not to go into open area's, like the street in favela. You will easily be outgunned, due to the MP5K's high recoil with rapid fire. Hipfire plenty with this setup. It's pretty accurate & has one of the highest ROF's in-game. Just spray & pray. I picked the M93 Rafflica for this setup, arguably the best overal secondary in-game. The Rafflica is basicly a mini-M16A4. With the Red Dot Sight on it, it gives you an option to be effective at medium-long range when needed, thus making this setup far more effective on many maps. On top of that, it has the same raise time as handguns, so you can make quick swaps to it when running out of ammo (which is bound to happen often when spraying with the MP5K w Rapid Fire). Note: Don't pay attention to what DenKirson says about raise times. According to the site, the rafflica has the same raise time as the G18, which I'm 100% sure is incorrect. Setup 4: Primary Weapon: Barrett .50 Cal with FMJ Secondary Weapon: Akimbo G18 Equipment: Claymore Special Grenade: Stun Grenade Perk 1: Sleight of Hand Pro Perk 2: Stopping Power Pro Perk 3: Steady Aim Pro Deathstreak: Final Stand I certainly do NOT advise using a sniping setup if you're an inexperienced player. It's alot harder to properly snipe than to simply run & gun. But if you want to snipe that badly, this is the number 1 sniping setup to use. There isn't a possibly better setup to snipe with in this game. I use FMJ, because the rest is simply useless: 1) ACOG is shit & offers no benefits over the regular scope. 2) Silencer is the worst shit ever to use on any sniper rifle but the WA2000. 3) Extended mags has no use at all. You'll never empty a full mag with a Barrett. On top of that you got Sleight of Hand Pro, so yeh. 4) Alot of people like Thermal, but I simply hate it. Especially when people start using Cold Blooded, thermal sight will rather become a disadvantage. 5) Heartbeat Sensor could be somewhat useful. Yet I prefer FMJ since you'll often be sniping through small obstacles (like when you see somebody's gun just sticking out & gotta shoot through some wall). You'll barely ever use the HBS anyhow, so FMJ is a better option. This setup will one-hit kill in the head, chest & lower body. Always simply aim for the torso. Never spam the trigger. Don't hardscope from the same spot for to long, or somebody will pick you from an angle that you cannot see. Place your claymore wisely (like in front of an entrace, making it unavoidable or in some trash). Also, don't bother trying to be a 1337-QuIcKsCoPeZoR & expect to do as good with it as you seen in some frag videos. It takes alot of time to properly learn to quickscope. Sleight of Hand Pro for obvious reasons. Scavenger Pro isn't needed at all when you don't miss 90% of your shots. Recurring choices in these setups: > I use Semtex on every non-sniping setup. Semtex is superior to any other equipment for various reasons, the main one being that that you can stick it on riot-shielders. Stick it on their shield, sprint away & get a free kill! I personally prefer a semtex over a frag grenade, since you lose to much time when having to cook one. The rest of the equipment is pretty much useless. Optionally you could use claymore over semtex, since it has a broader use & can score kills from it more often. It comes down a bit to personal preference, so see what you feel most comfortable with. A claymore will find more use in a gametype like HQ, whilest I can see Semtex being better for Domination. > Stun grenade over flash. The most important reason being that you throw a stun grenade alot faster than a flash. Make sure you make full use of a stun grenade. Throw it & then don't just walk slowly into the room. Throw stun, instantly jump right into the room & move around your target. Thanks to the stun effect, he wont be allow to follow you with his crosshair. > Final Stand on every setup but my CQC one. Final Stand will save your ass many times. It basicly can give you a second life if you're a bit lucky. I only use Painkiller on my CQC setup, since it's more effective for CQC combat. Final stand when you're in a heavy firefight in CQC will simply do jack shit. A dirty trick you could use is to die 4 times before starting to collect frags for your nuke. Like this you get a "get out of jail free"-card if you'd die during your streak. > The M93R would actually be a better option than the M9 or G18's. Yet I didn't list this since it's a bursting gun. It's superior to the M9 due to being instagib when landing the full burst & still having the same drawing speed. It's superior to the G18 due to the higher drawing speed. Yet I didn't suggest this, since for inexperienced people, who this guide is directed at, it's harder to be succesful with a burst gun, than simply spraying away with G18's. 2) Playing Style. This is what defo matters the most when you try to get a nuke. First of all, your Kill Streak Setup must be: Harrier Strike Chopper Gunner Tactical Nuke The real clue is to not get involved directly in firefights, but to circle around your opponent & flank them. Go around the borders of the map, avoid the area's where you know alot of gunning happens. Example: When playing like Headquarters on Scrapyard. Circle around the map, avoid the center area. When a headquarter is placed along the sides of the map, stay on the opposite side & only go in closer when you know alot of enemies are already at the HQ position. Also, don't do stupid things like calling in your Chopper Gunner when the enemy has captured the HQ. Instead, call it in when you know you are about to destory the enemy HQ. Like that you can get an easy headstart by spammin into their spawn and instantly rack up 6+ kills. Same for when you call in a Harrier Strike. NEVER use it on the enemy HQ. When you play HQ enough, you'll start to know where the enemy spawns after their HQ is destroyed. Call it in on the path from their new spawn & the new HQ. The same is true for demolition. A tactic that pretty much guarantees a nuke in demolition, is to get rack up 11 kills in the first round, then just sit & hide on an edge of the map. Even if there is 4mins left on the timer, don't call in your CG, just wait. Then instantly call in your CG when the new round starts. You'll spawntrap the f*ck out of your opponents. No matter if they have people with CB & stingers, they won't be able to shoot your CG down if you simply spray around in their spawn. There is NOTHING they can do to avoid it. Obviously, on certain maps this will work better than on others. It's really easy to do when you can call in your CG when your opponent is on Favela Offense, while it's rather hard to do on maps like Highrise in general. This is how your game should go: 1. Game begins, immediatly avoid grouping up with your teammates. This is really crucial when you run the UMP setup. Since you're playing a stealthed setup & most of them won't be. Else you will lose the advantage of being invisible to your enemy. 2. Take the non regular paths towards your enemy. For example, on Highrise, rather than rushing towards the center, instantly go downstairs & get to your enemy's side to pick up some easy frags. After that, go back downstairs & head to the green hallway in the middle of the map. Pick up a few more enemy's from behind a box. Notice that you should never stay to long in the same area. Else you will be overrun by 3 angry people who you just killed from behind. 3. After properly executing the above, circling around the team, etc.. head back to a safe spot to call in your Harrier Strike. Do NOT brainlessly run back to the first safespot you know. Always stay aware of your surroundings, so you don't die whilest running away. 4. Call in the harrier on a smart position, like I already hinted above. On the road from the new enemy spawn to the new HQ. When you hear you're about to lose a flag in domination, call it in on that one, etc... 5. Stay in your hiding position, don't move. Let your harrier do the rest of the work & rack up those few more frags. Even when you see people passing by your hiding spot. Don't shoot them (unless your harrier gets destroyed), else they will know where you are hiding. Just let them walk by. If your harrier gets destroyed, go peek carefully out of your hiding spot & get those last few kills. Remember to CHANGE your hiding spot after killing a few people, since they will know where you are now. 6. Call in your Chopper Gunner & destroy the enemy team. Chopper Gunner alone easily grants you ~15-20 frags on maps like Scrapyard & Wasteland. 7. Congrats, you just got your first nuke if all went well! If your CG didn't get you up to a 25Kill streak, carefully peek out & get those last kills you need. If you die, to bad, try again! I died plenty at 24 killstreaks before & raged badly, so know that you are not alone! You might notice that I speak alot about Headquarters. This is because, once you get the hang of the spawning system in HQ, this is by far the easiest gamemode to get a nuke in. It's a pain to learn this though. The best gamemodes to get a nuke in are: 1) Domination 2) Headquarters 3) Demolition Anything else is simply alot harder (TDM due to scorelimit). This is about all the info you need to get on your way to a first nuke I believe. If I can think of other important information, I will edit it in. Also feel free to post any feedback & tell me if you thought this was any helpful. Until then, good luck!
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Last edited by chaR; 02-28-2010 at 08:32 AM. |
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| The Following 21 Users Say Thank You to chaR For This Useful Post: | blub212212 (04-27-2010), BuuGh0st (02-26-2010), Buzz Killington (04-23-2010), Clock (02-19-2010), Colts23 |
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#2 (permalink) | |
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Thanks for that man. I've only had one nuke, and all I did was rage when trying for the other one. I should try it on HQ, since you say it's easier. This is a useful guide.
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#3 (permalink) | |||||||||||||||
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getting 7 kills in a row can be done with any gun using any number of different playing styles. One thing that you're highlighting that's crucial is to think about what you're doing as opposed to just fragging. Think about enemy location, high traffic areas, where and when you are most vulnerable etc etc. nice writeup |
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#4 (permalink) | ||||||||||||||
![]() Steam ID: kll131
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If you dont care about how you get the nuke use oma tube with danger close pro = nuke
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| The Following User Says Thank You to kll131 For This Useful Post: | AP0K4YPS3 (03-01-2010) |
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#5 (permalink) | |||||||||||||||
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Since when was the hipfire on the UMP inaccurate? It has the same hipsread of all of the SMGs, and all SMGs have an extremely accurate hipfire spread compared to the rest of the weapons classes... Why do you say that the UMP has a low top DPS value??? It has a 40 as its top DPS, which is equal to the highest DPS of any fully automatic gun or SMG in the game... Also why are you trying to wallbang with an SMG? That does not make any sense. Unless wallbang means something else... I thought wallbang meant shooting through walls to get kills...
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#6 (permalink) | ||||||||||||||
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Personally, I would only hipfire with a UMP comfortably with steady aim (I do this a lot with my UMP build), so I get where chaR's coming from there unless we're talking super close range.
DPS is Damage Per Second (taking rate of fire into account), not per shot. On it's own, I don't find this to be a useful stat to base weapon selection on in this game, but it's still relevant to a degree. Last edited by Nibbles; 02-18-2010 at 05:57 AM. |
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#7 (permalink) | |||||||||||||||||
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You can't hipfire with an UMP like that due to the bigger spread w/o steady aim, coupled with the low top end DPS-low ROF. Good hipfiring weapons require, besides obv SA & a decent spread, a high ROF mainly. Quote:
Quote:
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Last edited by chaR; 02-18-2010 at 08:33 AM. |
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#8 (permalink) | |||||||||||||||
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#10 (permalink) | ||||||||||||||
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nice quide, all though your weapon choices are only accurate in PC version of the game...
for ps3/xbox assault rifles (scar/acr) outcome those submachines. and shotguns like ranger/model/m1014 are much stronger than m9 and g18. then just add scavenger, CB and ninja and your ready to go
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#11 (permalink) | |||||||||||||||
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Weapons stats are the same on xbox/pc/ps3. |
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#12 (permalink) | |||||||||||||||
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Quote:
Edit: I meant to say this earlier, very nice guide. I dont ever try for nukes but there are many good general play concepts included here. Thanks
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#13 (permalink) | ||||||||||||||
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you are correct. weapon stats are the same. but platform is not. its a bit different to play with mouse and keyboard compared to ps3 controller. go on and play on ps3 and you see people are playing with different tactics and using different weapons than on PC version of the game... ump45 is strong weapon on PC, ive tried it, but its really not that easy to use it in ps3.
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#14 (permalink) | |||||||||||||||
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The biggest difference is the fact that consistent quickscoping on PC is impossible, due to no aim assist. |
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#15 (permalink) | ||||||||||||||
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Is domination still the best thing for nuke? Sabotage isn't bad for a nuke...
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#16 (permalink) | ||||||||||||||
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I find afghan domination to be the easiest nuke map, hold B with claymores/OMA and any weapon. Plant the claymore on the two openings towards C and you usualy have teamates holding A or aleast camping that bunker. Hide out in the fields and refresh your claymores.
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#17 (permalink) | |||||||||||||||
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I personally feel demolition is better, since you can spawnrape them easier, but thats probably because I just dislike domination. |
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#18 (permalink) | ||||||||||||||
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Any open map where you can easily abuse air support is good tbh
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#19 (permalink) | ||||||||||||||
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Hq pro spawn is confusing
r u sure we should use the tar for all-around? It doesn't seem like the best AR to use. Obviously when level 70, use ak47, but why tar and not others? Also I'm using m93s since I can use them well and burst doesn't bother me |
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#20 (permalink) | |||||||||||||||
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Quote:
> The TAR is the best AR in-game, one of the overal best guns possible. Check the DPS chart I made, which is contained in the post. Not sure why you say at 70 use the AK-47. The AK-47 is a TAR with more recoil, lower dps & idle sway with attachments. > I wrote the guide before I ever tested out the M93s. Actually updated it now on my MP5K setup, since I've been running with the M93 on that for quite a while now. Reason is included. |
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#21 (permalink) | ||||||||||||||
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Ould you explain the way people spawn in hq pro?
And I see the fal has the highest dps even though it is single fire. If I can use single fire, do you recommend it? |
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#22 (permalink) | |||||||||||||||
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Quote:
Headquarters has statical spawns in a way, that they're always the same depending on the HQ location. Once you play enough HQ, you'll start figuring out where the enemy team spawned after a new HQ is launched. Even better, you'll ever start to find out where the new HQ will most likely be depending on your current location. |
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#23 (permalink) | ||||||||||||||
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K. Should I play hq hardcore or hq?
And did you get any nukes using the tar set-up? |
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#24 (permalink) | |||||||||||||||
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I did, Im about to start my 4th prestige n have gotten 40+ nukes in the process or so ;p. Gotten nukes with pretty much everything I've used for a while. |
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#25 (permalink) | ||||||||||||||
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k imma use the Tar set-up with akimbo m93rafficas instead of G18s. will i still need steady aim?
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