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View Poll Results: Does The Community think Assault Rifles Are Overpowered?
Yes, assault rifles are overpowered 21 46.67%
No, assault rifles are just fine 24 53.33%
Voters: 45. You may not vote on this poll

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Old 02-18-2010, 08:18 AM   #126 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by ViS View Post
They still can't OHK, though. While they are better overall, the sniper rifle will always have a role in competitive matches where players premeditate their actions as a team.
true, your right because that sniper could change a team game easily...wracking up killstreaks from afar.. FFA tho its kinda hard to win with a sniper
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Old 02-18-2010, 08:26 AM   #127 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by justinLOG View Post
true, your right because that sniper could change a team game easily...wracking up killstreaks from afar.. Fr
That's not how competitive matches work.
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Old 02-18-2010, 08:46 AM   #128 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by ViS View Post
That's not how competitive matches work.
True, competitive matches are about objectives and not ks. But as you know and have stated many times before mw2 isn't really a very good game for competitive matches b/c of the imbalances that abound in the game.
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Old 02-18-2010, 08:56 AM   #129 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by ViS View Post
They still can't OHK, though. While they are better overall, the sniper rifle will always have a role in competitive matches where players premeditate their actions as a team.
This. recommend you watch the cod4 video of stevy (tek9) that's on the forum somewhere. Illustrates this point perfectly, there might be others but this is what came to mind.
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Old 02-18-2010, 08:59 AM   #130 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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True, competitive matches are about objectives and not ks. But as you know and have stated many times before mw2 isn't really a very good game for competitive matches b/c of the imbalances that abound in the game.
im not saying itsd about KS but, if u have a chopper gunner... ur teams is gonna pwn right?
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Old 02-18-2010, 09:03 AM   #131 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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im not saying itsd about KS but, if u have a chopper gunner... ur teams is gonna pwn right?
Someone totally misunderstood the premises of this thread.
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Old 02-18-2010, 09:10 AM   #132 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Why Snipers Work in Competitive Gameplay
  1. Snipers are 1 shot kill.
  2. Everyone playing can spot-you/aim-at-your-chest-or-head/shoot-once at close range or long range faster than you can blink.
  3. Why use a 2 or 3 shot-to-kill weapon when you are good enough to use a 1 shot weapon even more effectively?


Real competitive gameplay (pure-skill games like COD2, CS etc. COD4 to an extent. Probably not MW2) only really works on PC where the hardware (a mouse) allows COMPLETE control for the player's reaction times and aim. And yes, everyone really is so good that any weapon that isn't an instant-kill is redundant.

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Old 02-18-2010, 10:01 AM   #133 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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im not saying itsd about KS but, if u have a chopper gunner... ur teams is gonna pwn right?
Nope, its gonna be shot down before the cg kill is registered. In competitive play the teams are going to have their builds coordinated to support each other and each player is going to know the role they are supposed to fill before the match even begins. At least that the way it will be if they know their heads from their arses.
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Old 02-18-2010, 09:02 PM   #134 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by abc View Post
Why Snipers Work in Competitive Gameplay
  1. Snipers are 1 shot kill.
  2. Everyone playing can spot-you/aim-at-your-chest-or-head/shoot-once at close range or long range faster than you can blink.
  3. Why use a 2 or 3 shot-to-kill weapon when you are good enough to use a 1 shot weapon even more effectively?
in CS M4 is two hit to the head with kevlar/helmet but that is probably the only exception with the common weapons.

afaik, indokyne should perhaps correct me.
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Old 02-18-2010, 09:13 PM   #135 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

misinformation and ignorance is infuriating
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Old 02-19-2010, 01:31 PM   #136 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by aKa LANCE View Post
AR > Sniper Rifle - Any Range
AR > LMG - Any Range
AR > SMG - Long and Medium Range
SMG > AR - Close Range

Therefore, ARs are overpowered. The only way I can see them being balanced again is by giving LMGs and Snipers their long range advantage back. I honestly dont think the SMGs are underpowered at all, it just takes more cunning to use them than back on CoD4.

AR>Sniper at long range is true sometimes, depending on perk setup. Snipers can one-hit kill from ranges that AR's cant. So I give advantage to sniper.

AR>LMG at any range is wrong, plain and simple. LMG's do not lose damage over range, assault rifles do. My favorite gun, the AUG, is a two-hit chest kill from ANY range with stopping power. An AR would take 3, 4 or even 5 hits for the same kill.
And with the Grip attachment it is equally or more accurate than any assault rifle (ACR aside)

AR>SMG at long medium range is the way it should be. But an experienced UMP/Vector user can pull off AR-range kills with ease.

SMG>AR at close range is the way it should be, and is.
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Old 02-19-2010, 01:38 PM   #137 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by gca View Post
ar>sniper at long range is true sometimes, depending on perk setup. Snipers can one-hit kill from ranges that ar's cant. So i give advantage to sniper.

Ar>lmg at any range is wrong, plain and simple. Lmg's do not lose damage over range, assault rifles do. My favorite gun, the aug, is a two-hit chest kill from any range with stopping power. An ar would take 3, 4 or even 5 hits for the same kill.
And with the grip attachment it is equally or more accurate than any assault rifle (acr aside)

ar>smg at long medium range is the way it should be. But an experienced ump/vector user can pull off ar-range kills with ease.

Smg>ar at close range is the way it should be, and is.
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Old 02-19-2010, 02:41 PM   #138 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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I think the problem with assualt rifles is that they are assault rifles!

They were created as a weapon was needed that was effective at close range while still being accurate when firing over a long distance. Read about the mp44 here (claimed to be the first modern assault rifle) StG 44 - Wikipedia, the free encyclopedia the background part gives an insight to why they were created.

People complaining that they own in cqc and over long distances are missing the point of the AR.
Absolutely!

This is why 90% of the small arms in actual combat are assault rifles.
Smgs in real life are police weapons used to minimize collateral damage.
Lmgs support the rifleman. Sniping is undervalued in rl but regardless we're not going to see legions of them slugging it out at medium range.
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Old 02-19-2010, 04:14 PM   #139 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by abc View Post
Why Snipers Work in Competitive Gameplay
  1. Snipers are 1 shot kill.
  2. Everyone playing can spot-you/aim-at-your-chest-or-head/shoot-once at close range or long range faster than you can blink.
  3. Why use a 2 or 3 shot-to-kill weapon when you are good enough to use a 1 shot weapon even more effectively?


Real competitive gameplay (pure-skill games like COD2, CS etc. COD4 to an extent. Probably not MW2) only really works on PC where the hardware (a mouse) allows COMPLETE control for the player's reaction times and aim. And yes, everyone really is so good that any weapon that isn't an instant-kill is redundant.

.
Snipers are only effective in competitive in real games becasue they can score one hit kills across the map at the beginning of a match(aka prefire). it is ALWAYS a disadvantage to have a sniper as the last one alive in SnD or the only one to protect an objective in any other objective gametype.
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Old 02-20-2010, 01:07 PM   #140 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Sure it's a disadvantage if everyone is average but in competitive games practically everyone can no scope/quick scope almost perfectly therefore a OHK weapon > Several hit kill weapon.
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Old 02-23-2010, 09:02 AM   #141 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

I think it still boils down to playing style, preferences and map.
Yes, statistically it may be damn good or what so ever...but wth, Honda Accords are in everyway better than Toyota Camrys for an additional few thousand bucks in my country, but i still see Camrys, i cant comprehend that as well. Since ARs are so good, then we shall just use ARs. Depending on the map and situation, IW allowed us to change classes. Wasnt that the whole point? Its not like we're permanently stuck with the same weaps. My fav weapons in the game are definitely the TAR21, UMP45 and AUG HBar. But its not like i use only one whenever i felt which is my fav, i switch in between them depending on maps and how i feel like playing. Guys, its just a god damn fun game.
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