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View Poll Results: Does The Community think Assault Rifles Are Overpowered?
Yes, assault rifles are overpowered 21 46.67%
No, assault rifles are just fine 24 53.33%
Voters: 45. You may not vote on this poll

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Old 12-25-2009, 05:57 PM   #1 (permalink)
 
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Default Why are so many weapon classes made redundant by Assault Rifles?

Why is it that every other weapon type is made redundant by the assault rifles?

I remember that in CoD4 if you used an SMG, you would win most of your close range encounters, but now SMGs are just purely outclassed by assault rifles? Juggernaut was the only thing in CoD4 that allowed SMGs to compete at close range with other long range weapons. Good SMG users now have relatively NO advatage at close range against assault rifles.

It is now possible to dominate at long range with assault rifles aswell. Veteran snipers can be picked of at pretty much any range by an assault rifle(or LMG) due to the fact that no gun EXCEPT the sniper has idle sway... A sniper will never be able to get a kill if the assault rifle user and the sniper see eachother at the same time, because assault rifles have faster ADS, better mobility, and better accuracy at long ranges. (Not to mention that snipers are absolutely terrible in this game in the first place)

LMGs are the only class are kind of close to assault rifles, but they are absolute garbage and close range, and have high recoil(except the RPD). They also lack mobility and have long reload times. Their only advatage is a larger clip...

And now that every assault rifle user can carry around a machine pistol or shotgun absolutely makes SMGs, by far, the worst class in the game...

Assault rifle users also have the widest array of attachments to choose from, the grenade launcher is amazingly overpowered, and exlusively overpowered.

So what could be a solution? Bring back idle sway for assault rifles?(Please) Possibly make it so theat assault rifle users cannot use stopping power?
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Old 12-25-2009, 06:21 PM   #2 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

the assault rifles are a bit overpowered.
But so are the LMG. Like the L86 and RPD. They both pretty much do the same damage as a AR
but then sniper rifles are decent. if you see the guy before he sees you.
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Old 12-25-2009, 06:25 PM   #3 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

yeah, the RPD is an exception, but the snipers barely stand a chance imo, they should have kept the m40 and not that garbage intervention with its masive recoil
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Old 12-25-2009, 06:55 PM   #4 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by Th3 R3volution View Post
yeah, the RPD is an exception, but the snipers barely stand a chance imo, they should have kept the m40 and not that garbage intervention with its masive recoil
They shoulod have kept the Dragnov.
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Old 12-25-2009, 07:36 PM   #5 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Im having no trouble with the intervention. Use slight of hand pro and your aim down sight is faster, espicially since most AR users will use bling or scavenger instead

I only have one AR class which is my ACR, I have the Auger LMG running with a stinger, 2 intervention classes and and mini usi class as my other

get bette reflexes and a SMG will still own a AR in CC
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Old 12-25-2009, 07:49 PM   #6 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Completely agree with OP, assault rifles need to be fixed asap. I don't know what possessed IW to remove sway and recoil from the majority of them.

However, regarding the use of SMGs, I find they are mostly useful if not ONLY useful in close quarters where you don't have to aim down the sights. Repeat, DO NOT BOTHER WITH SIGHTS, HIP FIRE HIP FIRE HIP FIRE.

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Old 12-25-2009, 09:21 PM   #7 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

no ar's aren't overpowered guess i do play hc but they aren't op in regular core. They are strong but someone using an smg should win if the user can put the first couple rounds on target. Also u can win with a sniper if the other guy is using an ar when u see each other at the same time u just have to be quick. That's why soh pro is around
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Old 12-26-2009, 12:06 AM   #8 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

I could live with tthe ARs' strength if it wasn't for the recoil. I mean none of them bounce at all.
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Old 12-26-2009, 01:02 AM   #9 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Even if stopping power was removed it would still take only 3 shots from most of them at close range to drop you. And for the guy that said they aren't overpowered in HC, 1 shot from an assault rifle will kill you. They are massively better than SMG's seeing that if you hip fire, even at close range with SA, you're very likely to miss at least 1 shot, and that's something you can't afford in this game
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Old 12-26-2009, 02:08 AM   #10 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

The AR's are fine, they should be more powerful than SMGs. SMG's rely on rate of fire for their usefulness at close range. With an SMG you get less 'zoom' and you can turn faster while in ADS mode than you can with an assault rifles too I'm pretty sure.

But don't hate on the shotguns, I agree that the akimbo stuff is dumb but the regular singular shotguns are the best fix IW made from CoD4 to MW2
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Old 12-26-2009, 08:08 AM   #11 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

This is because Assault Rifles are overpowered. They have absolutely no sway, making them extremely easy to use over long ranges, and I find they even manage to outgun an SMG with rapid fire equipped at close ranges.
It just makes me angry, because if you are using an SMG, you should have some kind of advantage at close distance, but in this game, you don't. That's why they are the most used.
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Old 12-26-2009, 09:38 AM   #12 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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i could live with tthe ars' strength if it wasn't for the recoil. I mean none of them bounce at all.
qft
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Old 12-26-2009, 11:03 AM   #13 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

LMG,s aint redundant try the AUG with grip but i have to agree the SMG,s are in most cases , the only time i use em is with marathon and lightweight and the tac knife..
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Old 12-26-2009, 11:16 AM   #14 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by death_by_dying View Post
Even if stopping power was removed it would still take only 3 shots from most of them at close range to drop you. And for the guy that said they aren't overpowered in HC, 1 shot from an assault rifle will kill you. They are massively better than SMG's seeing that if you hip fire, even at close range with SA, you're very likely to miss at least 1 shot, and that's something you can't afford in this game
normally it's 2 shots and most of the time with an smg u can fire twice before the other guy even pulls the trigger. if u can't and both meet at close range u should be able to win if u are ads.
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Old 12-26-2009, 12:24 PM   #15 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Assault rifles are pretty multipurpose, but a UMP .45 or MP5K will pretty much destroy an assault rifle at close range, and a sniper will win easily if they don't miss.

And I disagree with the "low recoil" (Except the ACR, but that's the only thing it has going for it). I swear the M4 kicks harder than the CoD4 counterpart; and I prefer the AK47 over the TAR-21 because the TAR bounces all over the place. FN FAL is semi and pretty rubbish in my eyes, FAMAS and M16 only fire in bursts and the F2000... is the F2000. So, yeah.

I do agree that they (except the AK47, which already has it) could do with some idle sway. Except the FAMAS/M16, they'd be horrible with it, I think.
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Old 12-26-2009, 12:24 PM   #16 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

I've got an idea... how about we just recommend that they make every gun in the game have the exact same specifications, that way everything will be equal and winning will truly rely on skill! That way I will never have to hear about how this gun and that gun are sooooo overpowered.

Actually here's a better idea: get good with weapons that fit your play style, and that you can win with 9 times out of 10. For me that weapon is the M16, and I could give 2 shits whether or not its overpowered. It works for me.

Sorry for the obvious frustration in my post.
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Old 12-26-2009, 12:46 PM   #17 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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I've got an idea... how about we just recommend that they make every gun in the game have the exact same specifications, that way everything will be equal and winning will truly rely on skill! That way I will never have to hear about how this gun and that gun are sooooo overpowered.

Actually here's a better idea: get good with weapons that fit your play style, and that you can win with 9 times out of 10. For me that weapon is the M16, and I could give 2 shits whether or not its overpowered. It works for me.

Sorry for the obvious frustration in my post.
If, in MW2, we all chose weapons to fit our potentially best playing style, there would be no use for the sniper rifles as the M4, Famas, M16 and ACR are just as useful, if not more.

Assault rifles shouldn't be able to shoot continuously with little to no recoil. IW should revert back to the ARs of MW1 where you would have to shoot in small bursts to shoot accurately over long distances
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Old 12-26-2009, 12:57 PM   #18 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

ya that would make since except the snipers are one bullet one kill which at long range just means u have to hit them with ur first shot which makes since because oh ya ur a sniper. Anyone who complains about the snipers in this game is ridiculous and probably just sucks at sniping. i mean purely the fact that u can fire the barrett in someones face and not get flung back into a wall is ridiculous. The snipers are all great one bullet one kill awesome. quick kills at a fast rate. best run and gun weapons in the game if u know how to use it.
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Old 12-26-2009, 02:07 PM   #19 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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ya that would make since except the snipers are one bullet one kill
No, just no. Wait, you play HC so the only thing that matters is who sees who first. But in SC, Silencer+any Sniper Rifle= at least 2 shots, even in the head. In addition the WA200 and EBR take 2 for the stomach and limbs. And if i'm not mistaken, in HC you have 30 health. the Tar 21 is a 40-30 gun, so it's a 1 hit kill at any range.
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Old 12-26-2009, 03:10 PM   #20 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

The assault rifles were overpowered in COD4 too, imo.
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Old 12-26-2009, 03:25 PM   #21 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Originally Posted by HoodwILL View Post
I've got an idea... how about we just recommend that they make every gun in the game have the exact same specifications, that way everything will be equal and winning will truly rely on skill! That way I will never have to hear about how this gun and that gun are sooooo overpowered.

Actually here's a better idea: get good with weapons that fit your play style, and that you can win with 9 times out of 10. For me that weapon is the M16, and I could give 2 shits whether or not its overpowered. It works for me.

Sorry for the obvious frustration in my post.
Or they could actually succeed at BALANCING the game which involves making all playstyles equally POWERFUL...
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Old 12-26-2009, 04:48 PM   #22 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Which is nigh impossible due to the large variety of different playstyles (major and minor differences) and subsequent advantages each map, playstyle and gametype.

Unfortunately, we'll never have a perfectly balanced game. Oh well.
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Old 12-26-2009, 04:54 PM   #23 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

Every class has quality guns if you learn to use them properly.The UMP45 (my favourite gun) is a beast in CQC if you learn to hipfire and the AUG is excellent if you play cautiously with it. Not all the ARs are great in this game the FAL,TAR(overated) and the F2000 are average at best
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Old 12-26-2009, 05:14 PM   #24 (permalink)
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

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Stop talking about balance. You are stupid.
Did I mention balance? I hear people rave about the TAR but it is not as good as most of the ARs IMO.
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Old 12-26-2009, 05:20 PM   #25 (permalink)
 
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Default Re: Why are so many weapon classes made redundant by Assault Rifles?

By commenting on the effectiveness of a weapon, you are talking about weapon balance. If that is your opinion, your opinion is wrong.
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