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Old 02-18-2010, 11:53 AM   #26 (permalink)
 
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Default Re: Minor adjustments to improve...

Yea I created a topic in the quick questions section asking if you could choose kill streaks to use due to the airstrike then UAV problem.

I also remember the spelling fail of your original picture xD

It would make the game so much better if you could choose, imagine calling an EMP then using a CG for the whole 40 seconds knowing no one could take it down unless they get a lucky shot from a rpg (highly unlikely)
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Old 02-18-2010, 11:54 AM   #27 (permalink)
 
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Default Re: Minor adjustments to improve...

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Originally Posted by Krovakon View Post

I see what you mean, but with One Man Army. that's kind of a bad idea.. since someone could set Low kill streaks, swap to a class with higher killstreaks, use the lower ones, get the higher ones, use those, swap to an even higher killstreak class, it'd become FAR too cheap.

I'd like being able to cycle through my KS as well. wouldn't be hard to implement. 3 killstreaks rewards. 3 DPAD buttons left. Up for 1st killstreak reward. Right for 2nd reward. Down for 3rd reward. wouldn't be hard to do, not at all.
If you swappped with OMA, you'd have to start all over again from zero.
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Old 02-18-2010, 12:00 PM   #28 (permalink)
 
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Default Re: Minor adjustments to improve...

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If you swappped with OMA, you'd have to start all over again from zero.
Or just make it so when using OMA your ks rewards stay the same as the class you spawned with.
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Old 02-18-2010, 12:04 PM   #29 (permalink)
 
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Default Re: Minor adjustments to improve...

Bingo... see? not so far fetched if you really put thought into it. I think it would be great, somtimes I get put into a map without being able to switch KS s and could have benefited from changing to CG or vice versa.
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Old 03-02-2010, 10:01 PM   #30 (permalink)
 
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Default Re: Minor adjustments to improve...

Yeah but when does IW put time and thought into a game? Im just giving em a hard time I know they spent a long time on the game.

I like the ks idea but I think that ninjas setup would be too timely to use in the heat of battle. I think having one ks mapped to each dpad direction other than left, because that's already for noobtoobs, is the best.
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Old 03-03-2010, 01:08 AM   #31 (permalink)
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Default Re: Minor adjustments to improve...

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Originally Posted by JU57US View Post

4. When you get a headshot, why do you hear the bullet ricochet sound? This happens even when you kill a militia member without a helmet.
This happens purely to give you feedback that you landed a headshot. It has nothing to do with being realistic and making a PING because the guy is wearing a helmet.There's nothing to change/fix here. They chose to use the PING noise because of the association with a helmet and a head.
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Old 03-03-2010, 08:45 AM   #32 (permalink)
 
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Default Re: Minor adjustments to improve...

And uv gotta love that ping
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Old 03-03-2010, 12:07 PM   #33 (permalink)
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Default Re: Minor adjustments to improve...

I've said before that I like the ping sound. I just find it funny that you still get that ricochet zing sound even when you shoot a militia guy in the head and he's got no helmet. It's like there's a metal plate in his head or something.

For the record, I don't want it changed. It was just an observation.
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Old 03-03-2010, 03:42 PM   #34 (permalink)
 
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Default Re: Minor adjustments to improve...

Just as a minor addition, maybe the markers on the map for "A, B, C" in domination, or "kill" in capture the flag etc should dissapear when you aim down your sights, because i've found problems sometimes when i aim down an AR and can only see that marker...
sniper rifles are okay, because of the massive zoom, but any other gun, thoose markers can hide enemies.
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Old 03-03-2010, 09:24 PM   #35 (permalink)
 
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Default Re: Minor adjustments to improve...

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Just as a minor addition, maybe the markers on the map for "A, B, C" in domination, or "kill" in capture the flag etc should dissapear when you aim down your sights, because i've found problems sometimes when i aim down an AR and can only see that marker...
sniper rifles are okay, because of the massive zoom, but any other gun, thoose markers can hide enemies.
Yeah on Terminal Demolition, when your at the burger place, the A bomb site marker always blocks your view of the place you go up the ladder to get to.

I also hate how its impossible to accurately throw care package / sentry guns because you have to predict how far it will bounce. I wish you could just lay it down like a tactical insertion.
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Old 03-04-2010, 12:33 AM   #36 (permalink)
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Default Re: Minor adjustments to improve...

I've taken to standing right in front of where I want the crate to drop, and then looking straight down before throwing the marker. It bounces up like it was made of rubber (and looks like it would knock you out hitting you in the head), but it lands right at your feet.

I will only throw the marker away from me if there's a wide open area, like on Wasteland.
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Old 03-04-2010, 12:39 AM   #37 (permalink)
 
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Default Re: Minor adjustments to improve...

i do that too .
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Old 03-04-2010, 01:50 AM   #38 (permalink)
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Default Re: Minor adjustments to improve...

Quote:
Originally Posted by JU57US View Post
I've said before that I like the ping sound. I just find it funny that you still get that ricochet zing sound even when you shoot a militia guy in the head and he's got no helmet. It's like there's a metal plate in his head or something.

For the record, I don't want it changed. It was just an observation.
Uh, did you not read WHY there's a ping sound? It has nothing to do with whether the opponent is wearing a helmet or not. It's not like IW was lazy and just decided to leave the ping noise for all headshots and not take it out for the soldiers w/o a helmet. The ping is always there on purpose.

Have you played Killzone 2? In multiplayer, when you get a kill you get this beep tone that confirms that you killed the opponent. The headshot ping in COD serves in a similar way.
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Old 03-04-2010, 07:17 AM   #39 (permalink)
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Default Re: Minor adjustments to improve...

Don't know whether this' been mentioned but I really hate it when you find campers who are looking in the opposite direction because they haven't moved in a while, and then they shoot and kill you because they were looking in your direction the whole time...

/personal gripe
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Old 03-04-2010, 07:45 AM   #40 (permalink)
 
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Default Re: Minor adjustments to improve...

Quote:
Originally Posted by JU57US View Post
There seem to be several very minor things in this game that could be improved. I'm not talking about all of the ordinary gripes, but the minor stuff that predominantly goes unnoticed. I'll post my thoughts, post some more if you have any:

1. When you throw a frag you're Peyton Manning. When you throw a C4 you're Ryan Leaf. Seriously. Why can't you throw a C4 pouch more than 3 feet in front of you?

Because it's C4. It's purpose is to be planted at certain spots for defense in this game, not throw around like a grenade.

2. On that note, why do you throw the care package marker down like you're trying to crush a beer can. I want the marker to go here. Tink, tink, tink... it bounces 50 feet away!

Indeed.

3. Why can't the thumper shoot like an undermount frag cannon? In Core the game gives you the HUD marker, but you never can use it because you have to ADS the dang thing every time.

Never had a problem there.

4. When you get a headshot, why do you hear the bullet ricochet sound? This happens even when you kill a militia member without a helmet.

Because they got thick skulls.

5. Using Scavenger, if I've fired off both grenades from the frag cannon and then switch back to the main weapon, but don't reload a mag, I can't pick up more grenades for the tube without first switching over to the ammo-less tube. If I've reloaded a mag or dropped a claymore/semtex/C4/etc., though, I pick up more ammo/equipment and more grenades.

I guess they made this to give scavengers a handicap. It's already close to overpowered, since you can keep on refreshing the noobtube.

6. The fog on Sub Base = the inability to effectively shoot down a UAV/Jammer. You can't find the things. At least, I can't. No problems on any other map though.

So far I've saved my ammo for the killer killstreaks...



Like I said, feel free to add more.
My comments are in bold.
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Old 03-04-2010, 11:42 AM   #41 (permalink)
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Default Re: Minor adjustments to improve...

Ok, there's been a few people comment on the C4 issue. I guess I can't stress this clearly enough. I'm not asking to throw the pouch like a frag. I'm asking to not have to fumble it at my feet.

Did anyone use C4 in COD4? It seems that you could throw it quite a bit farther (without it feeling like you're chucking a grenade).

My gripe is when, for example, I go to throw C4 on the side of the crate next to flag B in Underpass. I stand about 7 feet off the crate and chuck the plastic. It lands less than halfway there. I mean, if it's going to be like that at least let the player pick it up and reposition it. You can pick up throwing knives, so you can definitely pick up equipment.

(And no, you shouldn't be able to pick up claymores. Claymores are motion activated trip mines. It's already not very realistic that you and your teammates don't set them off - which is admittedly a good thing - but there's no guesswork on a claymore. If you set it improperly it's personal fail.)
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Old 03-04-2010, 11:46 AM   #42 (permalink)
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Default Re: Minor adjustments to improve...

Quote:
Originally Posted by Voohoo View Post
Uh, did you not read WHY there's a ping sound?
Uh, yeah, I know WHY there's a ping sound. It's an audible signal for headshots. That's WHY I said it was ironic considering not every toon is wearing a metal helmet. IW could have used some other sound, or could have made your toon whisper "headshot" to himself much like other game sounds such as the toons on your team yelling out "Cover me, I'm reloading!"

And really, it's not THE one and only indicator of headshots. Every time you get a headshot, in the kill register it shows: [your gamertag] (crosshairs) [victim's gamertag]. If you don't get a headshot, the crosshairs are replaced by a small image of the gun or weapon you used. So, that in mind, it's not absolutely necessary to give a headshot a ricochet sound every time.
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Old 03-04-2010, 05:36 PM   #43 (permalink)
 
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Default Re: Minor adjustments to improve...

I like the headshot sound though. When you hear it its just gives you a great feeling. Would be interesting to see them make it into a poll.
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