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| Modern Warfare 2 General Discussion General Discussion Forum for Modern Warfare 2 |
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#1 (permalink) | ||||||||||||||
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There seem to be several very minor things in this game that could be improved. I'm not talking about all of the ordinary gripes, but the minor stuff that predominantly goes unnoticed. I'll post my thoughts, post some more if you have any:
1. When you throw a frag you're Peyton Manning. When you throw a C4 you're Ryan Leaf. Seriously. Why can't you throw a C4 pouch more than 3 feet in front of you? 2. On that note, why do you throw the care package marker down like you're trying to crush a beer can. I want the marker to go here. Tink, tink, tink... it bounces 50 feet away! 3. Why can't the thumper shoot like an undermount frag cannon? In Core the game gives you the HUD marker, but you never can use it because you have to ADS the dang thing every time. 4. When you get a headshot, why do you hear the bullet ricochet sound? This happens even when you kill a militia member without a helmet. 5. Using Scavenger, if I've fired off both grenades from the frag cannon and then switch back to the main weapon, but don't reload a mag, I can't pick up more grenades for the tube without first switching over to the ammo-less tube. If I've reloaded a mag or dropped a claymore/semtex/C4/etc., though, I pick up more ammo/equipment and more grenades. 6. The fog on Sub Base = the inability to effectively shoot down a UAV/Jammer. You can't find the things. At least, I can't. No problems on any other map though. Like I said, feel free to add more.
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#2 (permalink) | ||||||||||||||
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That's one of the best sounds in the game, imo.
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#3 (permalink) | ||||||||||||||
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Most of the time I hate these threads on things that need improving in the game but the frag vs C4 throw distance and long distance carepackage toss are things I laugh about too.
Especially in places like terminal where if you want to throw your carepackage marker indoors you have to be precise The other thing is the frag / semtex VS. stun grenade throwing motion. The timing is different when you want to jump-throw a nade vs a flashbang or stun. With nade, you can hit throw, wait a second and then jump and you'll have a decent jump-throw. With a stun, you have to jump a split second after hitting the throw button. no biggie - just an observation. /pointless rambling |
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#4 (permalink) | |||||||||||||||
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Quote:
BTW: I like the ricochet sound on a headshot too. It's a confirmation 'zing!
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![]() Last edited by JU57US; 02-16-2010 at 06:10 PM. |
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#5 (permalink) |
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Because the C4 is 1. remote controlled, and 2. has a very big explosion compared to the frags. C4 is very deadly as it is, when used right. Makes for an amazing ambush weapon. Being able to throw it like a frag would just suck; sitting behind cover, some guy 30 feet away or so, throws a frag hurriedly, you run off. Or, in the version of the game where C4 can be thrown like frags, the thing detonates as soon as it lands, and you die. Semtex is pushing the usefulness of frags as it is...
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#6 (permalink) | ||||||||||||||
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less delay on claymores
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#7 (permalink) | ||||||||||||||
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I'm not looking to throw C4 like a frag, that was just the comparison in arm strength. Seriously, though, you can't throw the pouch more than 5 feet unless you do a running, jump, look at the sky, rainbow throw.
All I'm asking for is 10 feet. OR the ability to pick it up and re-place it when you fumble-fingers the pouch onto the ground instead of sticking it to the side of a wall like you intended.
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#8 (permalink) | |||||||||||||||
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Quote:
wouldnt it be cool if you could do that?! and same with claymores... that would be nice...
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#9 (permalink) | ||||||||||||||
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That would be game-changing though. Less delay on claymores would affect scrambler-pro guys as well as lightweight guys.
What I'm looking for are things that would not necessarily affect other players directly.
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#10 (permalink) | ||||||||||||||
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Just remembered another one (I didn't think of it, I saw it mentioned before):
The ability to choose which killstreak to use. If you have multiple killstreak rewards, you should be able to cycle through them and select which one to use. For example, if I get an AC-130 and also an EMP, but the other side doesn't have any killstreaks going, I'll probably want to save my EMP for a more opportune time and use the AC-130 right away. The way it is now, you can't do that. You have to use the EMP to get to the AC-130.
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#11 (permalink) | ||||||||||||||
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i agree the delay on claymores is just fine if u know how to place them properly
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#12 (permalink) | |||||||||||||||
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Lightweight should not be an answer to claymores. Claymores should be the thorn in the side of a lightweight. Commandos stabbing through claymores is also ridiculous. imo clearly |
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#13 (permalink) | ||||||||||||||
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Again, though, you're missing the point of this thread. You've basically asked for a quick-delay on claymores to stop Lightweights. In effect, you're arguing for a change to directly affect gameplay. That's a gripe stemming from getting killed my MLC combos, not a suggestion for a minor tweak.
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#14 (permalink) | |||||||||||||||
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Sounds like better positioning of claymores is the solution to your problems.
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![]() Last edited by Flyt; 02-17-2010 at 12:13 PM. |
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#15 (permalink) | |||||||||||||||
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i think the delay is a little too long i didnt say make it instananeous i just said a little quicker |
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#17 (permalink) | |||||||||||||||
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#18 (permalink) | |||||||||||||||
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but the c4 with claymores takes way to long i could get easily 3-4 kills whiles you set up your c4
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#19 (permalink) | |
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Or a KS set up for each class, I would love that very much. I have weapon classes for certain maps/situations, "attaching" a particular KS set up to a particular class would be great.
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#20 (permalink) | |||||||||||||||
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Cycling through KS's will be a great addition though.
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#21 (permalink) | |
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Stealth Class ACR/Silencer Stinger Claymore / Stun Scavenger PRO Cold Blooded PRO Ninja PRO Painkiller KS PM, Harrier, Pave Low If you choose another class, it would have it's KS set up for what ever map or class, a CG isn't very good to have equipped in Skidrow but great for a sniper class on Wasteland, etc...
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#22 (permalink) | |||||||||||||||
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also it doesnt take very long at all also even if you do get "3 or 4 kills" while im setting up, 3 or 4 kills doesnt bring me as much joy as watching lightfoots get hurled 20 feet across a room |
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#23 (permalink) | |
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I see what you mean, but with One Man Army. that's kind of a bad idea.. since someone could set Low kill streaks, swap to a class with higher killstreaks, use the lower ones, get the higher ones, use those, swap to an even higher killstreak class, it'd become FAR too cheap. I'd like being able to cycle through my KS as well. wouldn't be hard to implement. 3 killstreaks rewards. 3 DPAD buttons left. Up for 1st killstreak reward. Right for 2nd reward. Down for 3rd reward. wouldn't be hard to do, not at all. |
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#24 (permalink) |
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Cycling through killstreaks would be neat. Airstrikes are almost completely useless now, as getting one before the UAV runs out is a bit harder, and the large variety in killstreaks also means it's likely there's people on your team not using a UAV at all. Being able to get a UAV, then save it for when you get an airstrike would be great...
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