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| Modern Warfare 2 General Discussion General Discussion Forum for Modern Warfare 2 |
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#1 (permalink) | ||||||||||||||
![]() PSN ID: Flyt_Gunman
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Killing someone in MW 2 is basically a race to 100 damage. For picking the right weapon for cqc straight dps doesn’t tell the whole story b/c anything over 100 damage is irrelevant. To me it’s a combination of rate of fire, damage per bullet, and ability to hit the target. Put all three together, get to 100 damage, and you get the kill.
Where this comes together and seems to matter is the one-hit-kill guns such as the sniper rifles, shotguns, and (unfortunately) noob-tubes (which I’m going to ignore). (I hope that nobody would try to argue that a shotgun has a higher dps than akimbo G-18’s. But in many (but not all) situations to me the shotgun is a better choice simply b/c its OHK. So for example, a quick scope sniper (.50 or intervention w/SP) will get a ohk anywhere but the legs or arms, and a shotgun is a ohk unless it only has a couple pellets hit the target, in those instances the guy with the G18’s usually doesn’t stand a chance. However in the instances where its’ not a ohk the G18 guy owns the other two b/c of the time to get that second shot off (even if its less than one second and would be part of the sniper/shotty dps) I guess after that rambling my question is….. Which do people prefer the high rof/dps or chance at the ohk?
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#2 (permalink) | ||||||||||||||
![]() XBL GamerTag: BuuGh0st
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High Rof usually comes with high recoil and/or Low magazines. I prefer easy guns. The one i feel confortable with. I do not care if thats an weak or good gun. I care about me being smarter than the enemy. And high DPS is not going to help me do that.
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#3 (permalink) | ||||||||||||||
![]() Steam ID: Downside190
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I prefer a OHK weapon to a high dps one, simply because in most cqc I tend to just go into some crazy panic and unload an entire clip into thin air. Most of my smg's with rapid fire on end up like this.
When I use a shotgun (I can't OHK for sh*t with a sniper in cqc) I tend to aim more and spray less simply because I know I have to get the target first time.
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#4 (permalink) | |||||||||||||||
![]() PSN ID: Flyt_Gunman
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Quote:
My guess would be b/c of those instances where you run into more than 1 bad guy, you still have a chance to get both or more if your quick on the trigger, otherwise with a shotty its one and done.
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![]() Last edited by Flyt; 02-23-2010 at 03:05 PM. |
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#5 (permalink) | ||||||||||||||
![]() PSN ID: xD-E-A-Dx
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i prefer OHK close range weps... shotguns are my favvvvvv
m1014 is my personal fav and second would b spas-12
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#6 (permalink) | ||||||||||||||
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For CQC the AA12 extended mags w/SP cant be beat. I got like 14 kills without dying once running this one team's spawn. 3 or 4 of them would come around the corner and you just ironsight the first guy "boom", iron sight the second "boom", and so on. That all happens in seconds, and if you get caught unawares you don't really have to aim at all. Only problem with the AA12 is anything beyond 10-15 meters and its utterly useless.
One really strange setup is the Vector with ACOG. You can take people out at medium range with ease and if people get in your face, you just rain hell from the hip. |
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#7 (permalink) | |||||||||||||||
![]() XBL GamerTag: BuuGh0st
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#8 (permalink) |
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If I plan on flanking, I always take a high DPS SMG with me, that way I can take multiple enemies out without being seen, or tracked by a UAV. MP5K, and P90 work very well.
Defending a small room, objective, or working a small area (like the middle warehouse in Derail, middle building in Skidrow, and the A buildings in Sub Base), I'll take a shotgun with me to ensure I get those one-hit-kills, and Commando users. AA-12 and Spas preferred. |
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#9 (permalink) |
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Shotguns are limited, but excel in CQC. SMGs/MPs are good at close range, but can be used at all ranges (with varying degrees of success - god-damn G18). Depends on the map.
I can't really say which is better - shotguns are just that good in CQC. Have to stick to tight areas, though. If I expect a lot of combat, I'll take an SMG/MP (UMP .45 or PP2000), though I'll go with a shotgun (SPAS-12 or M1014) if I'm able to flank. Shotguns make amazing ambush/flanking weapons, especially when coupled with Marathon, Lightweight and Ninja (Pro, to be precise).
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#10 (permalink) | |||||||||||||||
![]() PSN ID: Flyt_Gunman
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Quote:
I was thinking along the lines of shotgun (SPAS and M1014) vs machine pistol (akimbo G18 or akimbo Raffica). It may just be a matter of personal preference and which map/game you are playing.
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#11 (permalink) | ||||||||||||||
![]() Steam ID: DanteB
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I like high DPS, which is why I use the highest DPS possible: Akimbo MP5Ks with Stopping Power.
But seriously, Akimbo G18s (second highest DPS) are by far the best CQC weapon so I reckon DPS has it down.
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#12 (permalink) | ||||||||||||||
![]() PSN ID: datafrog
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I'm curious and will try this out, but I'm not sure what you base this on. Can you or someone else elaborate a bit on why the Akimbo G18's are by far the best for CQC?
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#13 (permalink) |
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Because the crosshair is incredibly tight (identical, or smaller with akimbo), the rate of fire is (according to Den) 1100RPM (Per gun!), the recoil is controllable (unlike a single one aimed), and you get craploads of ammo (33 per gun, and an extra 66 per gun spare - 136 spare bullets).
You need 4-5 hits (no SP) or 3-4 (with SP). At 2200RPM... well, yeah. Akimbo PP2000, akimbo MP5K, and akimbo UMP .45 are the only guns capable of outdoing dual G18s in firepower. But the G18's have far, far higher accuracy. A little something: I've been using akimbo PP2000s a bit, and.. they're pretty sweet. Steady aim, stopping power, scavenger, brilliant. Especially if you're close enough; the power means that you only need 2 bullets to kill, and they reload pretty damn fast.
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#14 (permalink) | ||||||||||||||
![]() PSN ID: xD-E-A-Dx
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i like dual machine pistols dont get me wrong... but wouldnt anyone agree that havin the ability to take someone down one shot... (shotgun) is better?
sure it takes practice, but having a OHK is faster than the fastest machine pistol is it not?
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#15 (permalink) | |||||||||||||||
![]() PSN ID: datafrog
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I'm not too far off Akimbo G18's - will be keen to try them out. I have been playing with akimbo PP2000's but I've recently fallen in love with the Striker shotgun - I always seem to have enough ammo with that. The PP2000's were fine for getting a kill when I got used to their accuracy:range, but I was pretty much doomed if the guy I killed had backup. I'm not that great with burst control unfortunately, and usually fire a fair bit more than I need to - I like to be sure the enemy is down, especially with the unpredictable lag but most the time I end up going well overboard - it's definitely the biggest weakness in game that I need to work on. |
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#16 (permalink) | ||||||||||||||
![]() PSN ID: R_BURGUNDY
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i use my TAR for all situations but recently i started useing a shotgun instaed of stinger and i found out that For CQC the AA12 is a beast omg !!!
found 3 ppl haveing a team meeting in a corner in Afgan and unloaded 3 shots ghost all of them with out aiming its was so quick and the sound was cool lol i couldnt help but l.o.l. and to think the AA-12 is a real shooty?!! your takeing the piss..
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#20 (permalink) | ||||||||||||||
![]() Steam ID: SureI
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Fire any weapon semi-auto at a wall from all the way across the map, walk to wall, see one bullet hole.
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#21 (permalink) | |||||||||||||||
![]() Join Date: Feb 2010
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Now try the same thing with a fully auto weapon and go look for your one hole? They will have a spread of bullet holes, some larger than others due to the recoil, which afftect the ACCURACY of the weapon system. Unless you only ever fire 1 round at a time from your fully auto weapon that is, negating the point of a fully auto weapon system! |
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#22 (permalink) | ||||||||||||||
![]() Steam ID: Downside190
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I hate akimbo G18 users they just seem so cheap. Although I can usually out gun them with my striker + extended mags. You can easily take out 3 people in a row without the need to reload it.
Also Bluff Dog I wouldn't bother arguing with Vis it will get you nowhere fast.
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#24 (permalink) | |||||||||||||||
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