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Old 10-20-2009, 03:09 PM   #1 (permalink)
 
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Default IWNET Details

Posted on FourZeroTwo's site

Source link: Modern Warfare 2 For PC

Spoiler:
I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.

Questions, assumptions, and speculation I intend to dispel.

Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.

How does it do this?

Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.


GameInformer Interview:

(Source link)

Spoiler:
"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into. "We thought maybe it would be cool if the fans could play the game," he laughs.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."







Choice Quotes + Opinions:

Quote:
When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins.
Because looking at a list is soooo difficult, seriously, even the most foolish PC gamers could look at a server list and see what they wanted.

Quote:
matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level.
If this work it'll be alright, it normally takes me a while to find servers with players on my level, one advantage of this IWNET thing I suppose.
Quote:
The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it.
For starters I don't worry about hackers ever when playing MW. Secondly, what was wrong with PB? It meant admins didn't have to "constantly be monitoring, banning, and policing". I don't like this integration with Valve tbh.
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Last edited by Dante; 10-20-2009 at 03:20 PM.
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Old 10-20-2009, 03:21 PM   #2 (permalink)
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Default Re: IWNET Details

i used to be purely a computer gamer ( ive switched to console becuse of lack of money and its easier to have friends over to play)


i can see why they did this but in all honesty think its stupid. when i buy games on comp its so i can find a dedicated server that is modded or always has friends and their friends playing it.
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Old 10-20-2009, 03:29 PM   #3 (permalink)
 
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Default Re: IWNET Details

Quote:
Originally Posted by skalnok View Post
always has friends and their friends playing it.
This is one of the pros of the IWNET system, the integrated friends list allows you to join friends more easily even if they aren't playing on their usual server(s).
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Old 10-20-2009, 03:46 PM   #4 (permalink)
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Default Re: IWNET Details

Wow, look at that i was right like I knew I would be, all the people in this section of these forums should feel stupid, then try to play it off like I was harassing them. -_- their is no point in arguing with me.
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Old 10-20-2009, 03:52 PM   #5 (permalink)
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Default Re: IWNET Details

EDIT: LOL. forum limits posts to 10,000 words so I HAVE to double post.


Pittski, have fun rebutting my points with valid counter arguments if you are so right. And fyi I would be happy to argue with you.





Ok, here goes... my famous red text...


Quote:
Originally Posted by 402 website
I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC.

who says we want matchmaking. I want to play against a variety of worse and much better players so I improve AND have fun?!

Sure if your still learning the game match making is great - but why inflict this communism of everyone?


The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things,

But what if looking through a list worked well?

I can choose a server with an ok ping, I can choose a server from a particular clan that I know will be administrated well, I can choose a server that has particular rules, I can choose a big server, i can choose a small server yada yada


and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’

no, we specifically asked "why" not "how." ironically in the next few paragraphs we still don't find out how let aloen why this decision will be implemented!

this would work, and if it would really be better for the PC community as a whole.

Questions, assumptions, and speculation I intend to dispel.

Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games.

That means nothing. Think about it, it may be the most they've spent on a PC game but what if they still spend three times as much on the 360 & PS3 version.

And to get to the obvious point - well creating a massive MP infrastructure is probably why it cost more money than any other game, not neccessairly meaning you spent more time or effort on it.


It’s also the most feature-rich PC version we’ve ever made.

well yes... you'd expect a newer game to have more features. WaW had more features than MW1, but this doesn't make the game better in any major way?

IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box,

NEVER have I myself or heard of anyone installing a new COD game and finding NO SERVERS WHATSOEVER have been setup yet.

while removing the barrier to entry for players unaware of how to maintain a server on their own.

AH!!! A valid point at last!!!

How does it do this?

Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game.

exactly. people LIKE mods. people LIKE servers that have "no martydom" or w/e rules, or at the very least no-one has ever complained about it before.

Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you.

people like being in control. especially those who opt to own the game on frankly a more complicated platform. If you just want to jump into a mindless game you buy a console NOT a pc.

All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL.

Because choosing what map, server and ping and no. of players and game mode etc etc I wanted to play on was VERY VERY HARD BEFORE. NOT.

And as for match making. What if I want to play against someone better than me? that is one of the most popular methods of improving...


So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.

you've just repeated yourself, so I shall repeat myself:

What if I want to play against someone better than me?


Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you.

WHAT? You can do this anyway. just pick any random pub server and garunteed it will be 99.99% "stock" with no customised optiosn etc.

However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking.

I bet it will not be as customisable as a dedicated server. by nature if you own IWnet you will put restrictions on it. If I own a dedicated server I can do what ever I want. For example FREE IW-QUALITY CUSTOM MAPS.

Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match.

can do this anyway

This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.

YOU CAN DO THIS ANYWAY. It's called "new game" and is at the top of the MP menu. Have you even played the PC version of COD?!?!

HOWEVER, granted custom games are likely to be easier to setup with IWnet.


Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.

Again you have clearly not played on PC? otherwise you'd know how fantastic programs like xfire are for that, and how easy it is to play with friends etc when you have a dedicated server?

Ok so a one click button to make all your friends join would be cool (because the current system of getting them to click your name on xfire is verrry time consuming and hard for peopel to do...)

But seriously. Xfire is an entire program devoted to friendslists etc with years and years of developments, improvements and bug fixes.

I'll be VERY impressed if within a year of release IWnet's friends system can match Xfire...


Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters.

I have encountered THREE (3) multihacks in the last 2 years.

THREE!!!

You have released more MAPS than I have ever encountered hacks!!!


Or relying on the server admin of the server to constantly be monitoring, banning, and policing it.

errrm it's called PB, or next time VAC. And yes PB has many bugs, but imagine the game WITHOUT IT!!!

PB has done an OK job.


Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.

All in all, IWNET adds a load of new features that the PC version of our games have never had before

We do not care about the number of features. I can think of thousands of features that would not improve the game.

And anyway, this is a COMPUTER. Not a console. If you want a console then get one!!! if you don't (you can't just not buy a console and spend money on a gaming PC on accident you know) then get a PC.


and allows us an infrastructure to continue to update and improve on the game post-launch.
ugh. that took a while.

And we still don't know:

why?
what was wrong with dedicated server setup? (seriously though, NOT ONE of the hundreds of thousands of posts on C4F, and I dare to say C4B, has there been someone saying "Hmm. I know. Lets ditch the whole dedicated server idea and have a console game, but on an expensive PC?")
how it will perform (lag, no. of players etc)
whether we will be able to have mods
whether we are now doomed to official-only-DLC

amongst other things
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Old 10-20-2009, 03:53 PM   #6 (permalink)
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Default Re: IWNET Details

part 2

Quote:
Originally Posted by GI interview
"We're just prioritizing the player experience above the modders and the tuners," says West. He points toward the mounting feedback IW has received from PC fans of Modern Warfare who couldn't find a decent server to play on between all of the cheaters, the insular communities, and huge skill level disparities that the original game's community fractured into.

Oh p-lease. Yet again it is hard to believe you even play the game given your view of how many hack infested servers there are.

"We thought maybe it would be cool if the fans could play the game," he laughs.

Oh no, you're right. I have not played this game once since release and I would be completely wrong in saying there are currently around TWENTY THOUSAND servers PAID FOR BY THE PUBLIC. That is how bad MW1 is that no-one plays it.

IW says that gameplay concerns for the majority of MW2 players are the overriding reasons for the decision. Zampella downplays the obvious piracy prevention angle (IW has cited numbers of people online playing illegal copies of Modern Warfare up to 60 percent). "The Steam stuff helps with the piracy. I don't know that the matchmaking stuff does," he notes. West takes a shot at the motives behind some of the outrage, noting that there's money to made by selling dedicated servers and adspace on them: "It's a little dubious. Some of the people complaining are complaining with their pocketbook."

HA!!! because monopolising the game and allowing NO un-official content does not seem dubious, nor would it be the direct route a company would take if they, say... wanted to make us buy more DLC.

Again and again during our conversation, West and Zampella hammer the point that hardcore PC players lose very little to this change relative to the returns that casual to moderate fans will see. Clans can set up private matches to do their training or what have you; all they lose is the ability to customize the game on a deeper level with mods and such. Infinity Ward sees the addition of solid matchmaking and community support like IW-run tournaments to the PC as a huge win, and not something that could be done under the old system.

Why not have both? West does not want to include dedicated servers alongside the custom-built backend, stating that it would just "bifurcate the community."
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Old 10-20-2009, 04:21 PM   #7 (permalink)
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Default Re: IWNET Details

Quote:
Originally Posted by abc View Post
EDIT: LOL. forum limits posts to 10,000 words so I HAVE to double post.


Pittski, have fun rebutting my points with valid counter arguments if you are so right. And fyi I would be happy to argue with you.
You would want to argue. your from cod4forums, yea yea dante i read your message you sent me, and i also know you posted it for all the other admins/mods to see. Don't assume i am a troll, but everyone of these posts are people complaining nothing about the game itself is beneficiary to the community. no one wants to hear complaints from community members, its retarded its like going to a friends house or high school hearing them complain about something so little.

This is not to start a argument between the two sites. that started a long time ago when we found out who is really running the site.

anyways...

I can't quote your quote within a quote because it exceeds the word limit.

But I can add, It is a Exactly the same as Battle net. You can still make maps and mods. Just each person who joins the room would have to dl it exactly like you would in a dedicated server, also lets be honest Majority of the players in any fps game do not browse through a server list, they join their clan server and other clan servers that play with your clan or learn from some gaming site, and add it all to xfire.

PB and VAC are all the same. They both can be hacked, all the servers that had PB on them also ran third party services on them too like PUNKSBusted which picks up the other 20% of the 75% pb picks up. leaving that same gap.
Vac can be Live updated ( I mean like a HOT FIX, NOT XBOX LIVE!) unlike PB which has to be ran and tested through Punkbuster before they decide to update the game's PB.

Also if you played CoD2 their were major Ping issues, soon as someone from west coast played someone on east coast on a dallas server or west coast server, their would be a registry hit box issue for the east coast which made them have to lead way to much to hit someone. Vice versa with West coast players trying to play on Chicago or NY servers. Same Problem was with WaW.

So what you can't host your own dedicated servers, doesn't mean the game is going to be any less fun because people won't have the power to feel like they have some right. pff.

IW doesn't want people to cheat their way to the benefits of prestige, if they decided not to add prestige or adding bonuses to prestige into the game, i am sure they would have kept the ability to add dedicated servers. Also they want to be able to have people to keep their sources rather close, when they add a new game they can add it to this service, so everyone is in a same chat room or lobby ect..

You don't log into a game and see empty servers. you wont see the servers you will be placed into a chat room. Ensemble Studios did the same thing with AoE3.

This hole issue is not that big of a deal, it is not like that game Prey where you just go online and see nothing, they put a lot of thought into what they are doing and keeping the online going one way or another.
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Old 10-20-2009, 05:43 PM   #8 (permalink)
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Default Re: IWNET Details

Quote:
Originally Posted by Pittski View Post
You would want to argue. your from cod4forums, yea yea dante i read your message you sent me, and i also know you posted it for all the other admins/mods to see. Don't assume i am a troll, but everyone of these posts are people complaining nothing about the game itself is beneficiary to the community. no one wants to hear complaints from community members, its retarded its like going to a friends house or high school hearing them complain about something so little.

This is not to start a argument between the two sites. that started a long time ago when we found out who is really running the site.

Good to see you're doing your bit for inter-forum relations.

I'm happy to argue because, so far, unlike you I'm happy to provide reasons as opposed to just saying something to the effect of "I'm right your wrong. end of. gtfo." But as you say "anyway..."


But I can add, It is a Exactly the same as Battle net. You can still make maps and mods.

Says who? Until this is confirmed I will elect not to believe you, especially seeing as 402 & other IW employees seemed rather keen to avoid that topic of conversion in the OP's interview & statement.

Just each person who joins the room would have to dl it exactly like you would in a dedicated server, also lets be honest Majority of the players in any fps game do not browse through a server list, they join their clan server and other clan servers that play with your clan or learn from some gaming site, and add it all to xfire.

Yeah exactly. You find a great server and stick to it. We can not do that anymore.

Regardless of whether the outcome is better/worse you have to appreciate that people do not like it when:

A) Something is changed that works COMPLETELY fine as it is
B) People get choice taken away and effectively told what is "best" for them


PB and VAC are all the same. They both can be hacked, all the servers that had PB on them also ran third party services on them too like PUNKSBusted which picks up the other 20% of the 75% pb picks up. leaving that same gap.
Vac can be Live updated ( I mean like a HOT FIX, NOT XBOX LIVE!) unlike PB which has to be ran and tested through Punkbuster before they decide to update the game's PB.

I don't really have any useful contribution to this comment since I stated I have no problem with PB, it's actually alright and results in a substantially better gaming experience regarding no. of cheaters than 402 would like to convey.

Also if you played CoD2 their were major Ping issues, soon as someone from west coast played someone on east coast on a dallas server or west coast server, their would be a registry hit box issue for the east coast which made them have to lead way to much to hit someone. Vice versa with West coast players trying to play on Chicago or NY servers. Same Problem was with WaW.

This whole topic is regarding the two quotes in the OP. They mentioned absolutely zilch useful info about connection quality compared to the current setup.

So what you can't host your own dedicated servers, doesn't mean the game is going to be any less fun because people won't have the power to feel like they have some right. pff.

Oh yeah, of course you're right it'll still be a fun game. But a big part of COD on PC is modding, which is unconfirmed. And as I said earlier people don't tend to liek change, letalone changing something that - realistically speaking - is not broken.

IW doesn't want people to cheat their way to the benefits of prestige, if they decided not to add prestige or adding bonuses to prestige into the game, i am sure they would have kept the ability to add dedicated servers. Also they want to be able to have people to keep their sources rather close, when they add a new game they can add it to this service, so everyone is in a same chat room or lobby ect..

I know what no dedicated servers means regarding interface thanks. Again you seem to "know" that axing dedicated servers was all down to fears of cheating/hacking which, unless MW2 is particularly vunerable in that department, is a fear unfounded in all recent COD games.

You don't log into a game and see empty servers. you wont see the servers you will be placed into a chat room. Ensemble Studios did the same thing with AoE3.

This hole issue is not that big of a deal, it is not like that game Prey where you just go online and see nothing, they put a lot of thought into what they are doing and keeping the online going one way or another.
Meh, i've made my points you've made yours. At the end of the day it is hardly going to be an awful game, it's just many feel it'll be needlessly different and a large proportion of players are genuinly worried about the lack of mods.
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Old 10-20-2009, 05:46 PM   #9 (permalink)
 
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Default Re: IWNET Details

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no one wants to hear complaints from community members, its retarded its like going to a friends house or high school hearing them complain about something so little.

Quite the contrary, i'm interested in what other people think about things, i'm sure others are too. An assertion that no one cares about what other people think is pretty absurd.

But I can add, It is a Exactly the same as Battle net. You can still make maps and mods. Just each person who joins the room would have to dl it exactly like you would in a dedicated server.

You know this how? The GI interview even states "all they lose is the ability to customize the game on a deeper level with mods and such". Seems to me from this information that you won't still be able to make maps and mods.


PB and VAC are all the same. They both can be hacked, all the servers that had PB on them also ran third party services on them too like PUNKSBusted which picks up the other 20% of the 75% pb picks up. leaving that same gap.
Vac can be Live updated ( I mean like a HOT FIX, NOT XBOX LIVE!) unlike PB which has to be ran and tested through Punkbuster before they decide to update the game's PB.

Fair enough, the change in hack protection is one of the change which I don't have much of an issue with.

So what you can't host your own dedicated servers, doesn't mean the game is going to be any less fun because people won't have the power to feel like they have some right. pff.

But people and clans DID have more fun whilst playing on their custom servers with the rules how they wanted. And random people, such as myself found this servers with custom rules/mods and enjoyed them. This will not be available with IWNET causing people to have less fun.


IW doesn't want people to cheat their way to the benefits of prestige, if they decided not to add prestige or adding bonuses to prestige into the game, i am sure they would have kept the ability to add dedicated servers. Also they want to be able to have people to keep their sources rather close, when they add a new game they can add it to this service, so everyone is in a same chat room or lobby ect..

Where does cheating your way to Prestige factor into this?I'm sure they didn't want people to cheat their way to the benefits of Level 55 in CoD4 but they kept Dedicated Server there. I don't think Treyarch wanted people to cheat there was to P10 Level 65 in W@W but they kept the Dedicated Server model. I don't see the correlation between Dedicated Servers and cheating.

I'm not saying IWNET will be terrible and the end of CoD MP, because I don't believe that to be true. What I am saying is that from what i've read and heard it would appear that they have removed features from CoD4 which made the game more enjoyable.
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Old 10-20-2009, 05:51 PM   #10 (permalink)
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All that text and he never once talks about latency... *sigh*
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Old 10-21-2009, 12:12 AM   #11 (permalink)
 
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Default Re: IWNET Details

Seriously Pitt though, the C4B vs C4F attitude you're carrying around has to stop. I don't even understand it because you're not a dedicated member of C4B or C4F. You can argue about whether this is good or not for the PC community all day, just don't bring on the inter-forum hostility.

However abc, I don't really like the comment about playing the game on consoles as 'mindless gaming'. Whether you meant it or not, that is a direct insult and isn't cool at all. Just because I don't have thousands of dollars to buy the latest and greatest PC equipment to get the game to run at decent standards doesn't mean we're 'mindless'.
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Old 10-21-2009, 01:53 AM   #12 (permalink)
 
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However abc, I don't really like the comment about playing the game on consoles as 'mindless gaming'. Whether you meant it or not, that is a direct insult and isn't cool at all. Just because I don't have thousands of dollars to buy the latest and greatest PC equipment to get the game to run at decent standards doesn't mean we're 'mindless'.
I would have to agree with him there abc. It's especially disappointing that it's coming from an admin
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Old 10-21-2009, 05:25 AM   #13 (permalink)
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Default Re: IWNET Details

hopefully 4 2 zero will play along with the other devs and see how bad it is no matter what you'll still be connecting to someones pc and not dedi's so lag lag lag.sorry if this post is slow it lagged.
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Old 10-21-2009, 05:27 AM   #14 (permalink)
 
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hopefully 4 2 zero will play along with the other devs and see how bad it is no matter what you'll still be connecting to someones pc and not dedi's so lag lag lag.sorry if this post is slow it lagged.
You mean 402, not 420
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Old 10-21-2009, 07:16 AM   #15 (permalink)
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However abc, I don't really like the comment about playing the game on consoles as 'mindless gaming'. Whether you meant it or not, that is a direct insult and isn't cool at all. Just because I don't have thousands of dollars to buy the latest and greatest PC equipment to get the game to run at decent standards doesn't mean we're 'mindless'.
ah totally wrong end of stick, me being ambiguous again. I wasn't calling the people who own consoles "mindless" (i.e. an insult) I was reffering to what type of gamer the console & PC appeal to.



I.e. for those who like precision, lots of scope for customising options, tweaking the game and generally being a bit picky about everything the PC is supererior.

But for those who just want to play the damn game at a fraction of the price - console is for you hands down.



So, by using the term "mindless gaming" I was reffering to the fact that you just hit a few buttons and bam all the choosing & matchmaking etc is all done for you and you and in a game. Whilst me on the other hand is looking through a list deciding whether to play crossfire with an amazing ping but possibly a bit over crowded with 20 a side, or whether to go for a lesser favourite map with a slightly worse ping but likely to be less hectic and more relaxing...




I need to be more precise and explain EVERYTHING fully from now on.
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Old 10-21-2009, 11:55 PM   #16 (permalink)
 
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Default Re: IWNET Details

Dante, thanks for posting this. I'm glad to be more informed. One thing that irks me is if IW is in fact providing us with a "feature-rich" PC version, why not tell us sooner so we can get amped and support it? Instead of dropping the "no dedi servers" bombshell, engage the PC community and let us know what's in store.

I have the same mindset as abc, I like browsing through server lists, playing by different server rules, etc.

And once again, still waiting on minimum specs for the game...
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Old 10-22-2009, 05:59 AM   #17 (permalink)
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Default Re: IWNET Details

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This is one of the pros of the IWNET system, the integrated friends list allows you to join friends more easily even if they aren't playing on their usual server(s).
And yet I, and many others, play on a regular list of servers with known rules and performance. I am familiar with many of the players that frequent these servers, and enjoy the games. IWNet takes away my ability to have these favourite servers. Either I make all these people my 'friends' or I become lost.

Also, I regularly choose to play with and against players from the US (I am in Australia) and it is great. However, I do this by ensuring the ping is OK. I will no longer be able to do this.

Finally <rant almost over> I really wish those of you in the US would check out the globe - there is a massive world outside of your boundaries, and many of the comments from West, 402, and some others in this forum seem to ignore the impact that this system will have on we 'non-States' based players.

BTW - should have seen the 'Screw-the-PC Players' coming as the PC version was not released as a 'Hardened Edition'!

<rant over>
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Old 10-22-2009, 03:50 PM   #18 (permalink)
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why did iw have to go and "fix" something that was not broken? i,originally, had decided to purchase waw2 despite the bungling by iw,but now i am having after thoughts. this may be it for me,i may be done;nothing good seems to last!
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Old 10-22-2009, 05:15 PM   #19 (permalink)
 
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why did iw have to go and "fix" something that was not broken? i,originally, had decided to purchase waw2 despite the bungling by iw,
Prior to this announcement what "bungling" had there been?
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Old 10-22-2009, 08:05 PM   #20 (permalink)
 
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I think "waw2" was a bungle?
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Old 10-23-2009, 05:33 PM   #21 (permalink)
 
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I suppose some might consider it that, but it wasn't "bungling by iw".
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Old 10-30-2009, 06:26 AM   #22 (permalink)
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Default Re: IWNET Details

I notice Amazon have removed & re-advertised MW2 for PC...

thus getting rid off HUNDREDS of 1 star reviews in the proccess. How convinient.
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Old 10-30-2009, 08:57 AM   #23 (permalink)
 
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Default Re: IWNET Details

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I notice Amazon have removed & re-advertised MW2 for PC...

thus getting rid off HUNDREDS of 1 star reviews in the proccess. How convinient.
LOL Steam and IW also deleted alot of bad comments 3 times IW have done that in 2 weeks 1st time 400plus pages 2nd time 500 pages then another 350 pages went.
Personally as much as i was looking forward to this game having made my pre order about 6 months ago i have now cancelled it and i will read with interest any and all reviews of IWnet over the next few months before parting with my money so please PC players be honest about it I like to play with friends 4000mls away which i can see being almost impossible without dedicated servers so please let me know if it will work playing league matches with players 4000mls away

If i,am honest i,am still hoping IWnet fails for the PC and they introduce dedicated server support as it looks like an awsome game
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Old 10-30-2009, 09:59 AM   #24 (permalink)
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I have looked at many of your guys reply, I really like dedicated servers, because they make me able to play with a guy coming from another country and still both can have under 50 ping, on console where there is no dedicated servers, you will know why they replaced ping with text counter with a graph, because ping at consoles are usually 100-150, unless you was lucky to find a server hosted at your country, when i heard those bad news i was considering getting higher bandwidth, so i still could play with my friends who comes from other countries. But that's not fair that we 'need' to buy higher bandwidth, because they think matchmaking is so much better. Its because IW guys are some noobs at PC, they gets owned really hard, and never tried to learn to play. Matchmaking with dedicated servers could be able for people like them, people there just got into PC gaming, then when they get better they can go to the real playing style.

Just give us ability to have both if you so much want matchmaking.. I mean IW don't you see all the people there doesn't like this? And that's only the people there knows about it, millions of people when they get their game will get angry when they got high ping and there is no dedicated servers, only some guy with a bad PC with lag spikes and low bandwidth.

I'm gonna buy GTX 260, and overclocking it to the max. Then i will get double the bandwidth I have now and I will be the hoster, just to give the others atleast some good ping.

But again, the hoster still got an unfair advantage, 0 ping. Some guys with 150 ping vs. some guy with 0 ping, they have same skill and they spot each other at the same time, but the 0 ping won. Didn't thought about that IW?

And I find it lame with all the rumors going on now, saying that IW are working at adding dedicated servers later on PC with a patch, that's surely just some IW guys wanting to get people to buy their game, I hate that. Because we know that it will not happen. But someone thinks its real, gets the game, playing it a little, waiting for the patch, first patch comes out, he notice its just some map pack that he are gonna PAY for.

They make it on steam to get more money, they make no dedicated servers to get more money, so there will not be cracked servers. I supported IW, they have done a good job with COD4 and a very insanely good job with MW2, but they just took one thing we PC gamers like very much, LAN events, dedicated servers and most of all NO LAG, I myself got a Xbox 360, i hate not having 30-40 ping, its minimum 70-80, mostly 90-110. I'm about to sell my Xbox 360, since games where its best to use controller, i just put a controller into my PC.

I tried everything loads of times, I'm not a casual gamer, I tried playing COD4 on Xbox 360, I can't play it, because when i turn my head over and look at my PC, I shutdown my Xbox 360, because playing on my PC is much more fun & good.

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Old 10-30-2009, 11:06 AM   #25 (permalink)
 
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Default Re: IWNET Details

Hi Cromatox
Just a few points
Iw has not stated they will add dedicated servers that is just wishfull thinking by us PC gamers

I understand your points about the matchmaking for the console players this is the norm for us pc guys its a massive step backwards

Yes there are alot of PC players that may not know about IWNET and no dedicated servers these will mostly be very casual players and even they will be very disappointed when they try to play and find they have been thrown into a room full of people they dont know but most will get over that as they just want to play and have probably never been in a clan or known anything about dedicated servers or the benifits they provide.

Its going to be wonderfull when the host is migrated to another player a whole new concept for the PC lads and that will wear very thin very quickly but this is a improvement for the console player

The LAN side will also affect a lot of players my own clan has a couple of LAN parties a year in the USA and players travel over there from all over the world to attend these normally about 40 from a clan of 70 attend this wont be happening with MW2 thats why we have boycotted the game and cancelled all pre orders

Buying a better GFX card will not double your bandwidth,
Being the host will depend on so many other things IE
Your upload and download speeds
Your system specs
Your skill level
How local you are to the other players that want to play

The move to Steam is purely a money move so everyone has to pay for DLC

The move away from punkbuster to VAC while niether is any better than the other VAC is so easy to get around its a joke just look on any counter strike server

LAG free gaming is now a thing of the past as far as MW2 is concerned unless your the host

However this is all they have on the table at the moment only time will tell how this game plays on the PC and while i welcome the improvements they have made for the console players I,am shocked saddened and angry that they have degraded the system the PC has used for so many years without any problems
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