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Old 08-29-2010, 01:21 AM   #1 (permalink)
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Default My Suggestions for MW2 22 and counting SOME decent ideas

Dunt know if there a spot for this.

Heres a few ones that are actually decently thought through not just pew pew noob tubes pew pew over powered

Please note that these are somewhat thought through and are not complaints but improvements that can be made to the game for balance or helpful ness.

#1 the ability to use a pistol while holding riot shield provided it shows the player enough and obstructs vision on the side the shield is on.

It would work by pressing the button for sights and your player would pull out their pistol and have hip fire aiming.Could also work with other one hander side arms.

#2 Obvious one
having gernade launcher retake up perk 1 no more one man or scavenger abuse.

#3 One man army choice of geting rid of primary or secondary
either pre built or pro mode.this would work best by choosing a launcher so you could take down the chopper and switch back to main build.

#4 (Not very serious on this one)Reducing FMJ penetration kills from 40-20 one to balance it with everything else that takes 10-20 kills...2 because 40 takes forever to get...3 or making it to get 100 kills with FMJ on like other things...that would take less work than 40 BP kills

#5 Changing fireing rates
Adding a feture to change some assualt rifles between 3 round bust,single fire, or fully auto this would make them more like real world stuff and make them more versitily the the rare skilled one like me that prefers single fire/3 round over fully auto weapons.

#6 Pitching Arm (Redone to 10 virtual feet)
tier 3 perk allows you to throw throwing weapons farther and faster.
Pro Version Also provides a little aim assist when using throwing knives or semtex.like if they were withing 10 virtual feet it locks onto there torso area.(Requires 20 direct hit kills with Throwing weapons or 20 throwing knife kills)
would be 1.5x faster/farther without losing too much drop to virtual gravity.
would allow C4 to be use like a grenade again makes throwing knives/semtex more effective

#7 Customize able character models
would seem like a simple addition to the game that should be there.It would be in create a class and would let you change your helmet,and BDU.the helmets and BDU would have stats like the weapons.
Helmets
Protection:Affects how much bullet damage you take from shots to the head.
Vision:Affects your HuDs line of sight would work like the blast mask higher would be a lot of restriction low would be none
Weight:affects mobility the higher it is the greater affect it has on your speed
Obviously Something that almost prevents head shots would make your vision very low and make you move at x9-8 For balancing...there would also be "fun" stuff like freddy mask,jason mask,Ninja mask,Knight helm...All unlockable through challanges and stuff. like jason and freddy would be like get 10 knife kills.Knight would be survive a head shot and fully regenerate.Ninja would be get 20 kills from behind your enemy...before anyone says anything
Chuck Norris Get 2 Nukes in one game

Post your own stupid helm ideas...

BDU stats would be similar except it would affect mobility greater and the Protection would affect shots to everything but the head.and fully unlocked suits would provide bonuses like knight armor would make you take .75 damage and ninja armor would make you move faster(like free light weight)

#8 Better Camo Mechanics
The camo mechanic is laughable It should be something like 10 seconds of holding over someone shows their name.This would combo with my idea of custom models.

I mean camo that actually means something instead of just being cosmetic.and an option to have your class to automaticly switch to the best camo on your weapon.

#9 Pack Rat(EDITED)
Teir 1 perk that lets you carry 2 equipment pieces switch between them by pressing up/down on the D-pad.x3 frag/semtex if chosen twice.
Pro version You switch between equipment and weapons 1.10x faster(Get 50 kills with equipment)

Is this really so much to ask for i mean really i cant carry a flare and throwing knife?...theres like 5 unused pockets on the uniform we wear in game...and why cant i duct tape the flare to the throwing knife or put the flare into the handle of the knife...Might as well just shove the flare up my...

#10 Better in game object mechanics
If i should run by a trash can it should be knocked over.If i step on a box it should have a stomped box graphic.If i throw a gernade at or inside an object it should go byby(similar to battle field's object mechanics)

#11 The cardboard box(would be a fun item for stealthy ninja like players like me)
Hey i bet youve never played Metal Gear.Would be equipment that would change with the map your on.You use and it places an object over your character that makes him invisible to the untrained eye.On an urban map you would become a trash can or a crate.on a forest or desert map you would climb into a bush or something that changes with the type of map.You can see through an opening and can fire a pistol through it.The Barrel would stick our slightly from the opening.You press the sight button to aim.You can also press the fire button to set the item in that spot to trick opponents into firing on it hoping to get a kill and find where they are.It provides no protection from attacks and serves as a distraction weapon.it would have 100 Hit Points like your player so it would take the same amount of bullets to destroy.you can also move with it on and pop out...

Pew pew all you want you know youd have fun with it

#12 Dummy(another fun item for the Call of Duty ninja)
An equipment that takes 3 seconds to set up.You hold the button and it sets up a dummy that looks like you and has the weapon you do in the position your standing.It has 100 Hp and serves as a distraction.It has the same functions as a player and doesnt show up on thermal.You are alerted when its attacked.Like somewhere on your HuD itll say Dummy under attack.If combined with my theoretical Pack Rat ability you could put a claymore or C4 with it and when someone walks by...Boom Would work similar to the Blow Up tanks of WWII.Can also be disassembled to be moved.

#13 Draw Hand(or Cowboy but that sounded kinda gay...)
Swapping weapons faster. 1.5x faster. Tier 1
Pro Ver Hand Guns have less 1.25 less recoil.(Damage 10 enemy's with you primary weapon and finish them off with you secondary)

Would allow for switching to your secondary much faster than before so you can be more effective with it.And the pro version promotes handguns by giving them a slightly faster firerate.(with less recoil you can fire with less spread.)

#14 Medic
Tier 3
Makes you regenerate 1.5x faster when injured
Pro Ver No Blood splatter on the screen when injured.(survive 10 injuries and fully heal)

Allows you to survive longer and lets you get back into combat faster after being shot at or falling.You also wouldn't lose effectiveness by being able to see if you are injured.

#15 Ambidextrous Tier 2
Allows you to akimbo 2 different primary weapons with akimbo unlocked
Pro allows 2 secondary weapons

Kinda like a combo of overkill(from CoD4)and akimbo.Would work with bling but your options would be limited like choosing it normally with akimbo.Seems like it would be phisicly possible.



Ambidextrous version 2 teir 2
Allows you to akimbo both a primary and secondary weapon with akimbo unlocked.
Pro 1.10x less recoil(unless i can think of something else lol)

Seems like something else possible.

#16 Perma Painpills
painkillers last until you die or your health goes below 100.It takes the whole timer just to get back into the action unless ur using flares lol.

#17 Ability to choose Shotgun ammo type
Like bird,buck,slug,(mabye taser or rock salt they would simply stun)
Birds:much more spread less range and damage
Buck:Less spread More damage and range
Slug:No Spread higher damage and range

Would give more customization if your a shot gun user.

#18 Ability to not take a primary or secondary weapons
Sometimes you never use your secondary/primary so shouldnt there be an option not to take one to move faster.A riot shield would sorta count but it reduces speed too much to be effective as a melee class.

#19 Weight system
Would combo agian with my custom clothing idea and with #18.Each weapon/equipment/BDU piece would weigh a certain Kg(or pounds but Kg Easier)so for every 1Kg it would reduce movement speed by.12% so if a handgun weighs 5Kg it would reduce speed by .6% primary weighs 20 then by 2.4% so total depending on what you chose you would move a certain speed.So a suit like the ninja would weight almost nothing allowing you to move faster and something like plate armor would weight something like 100Kg reducing your speed by 12%.

I think i made it kinda balanced as heavily armored would move slower and lightweight would be faster.and the percentage isnt too high but not too low

#20 (if the weight system was implemented)Lightweight(remake)
Reduces total weight by 50% allowing you to move faster
Pro If speed reduction is under 7% you move at 100%+5%(sprint 26 miles...)

#21 special glasses(slightly joking here)
Equipment they have little mirrors that allow you to see some stuff behind you but block those spots on our screen.they also zoom in your vision by 1.25x while aiming down the sights.always on.(if #22 is implemented Would also give you night vision R2 to turn on)

would allow you to see behind you and helps you aim while aiming down your sights has no effect on a full sniper scope or thermal.Basically they would look like glasses with little mirrors on them.kind of joking but it would be an effective helpful equipment

#22 Day and night maps
Depending upon what time you play the map your on is either during the day or night.It would add a fun new element to the game.


will add more unless this gets locked
feel free to troll,flame,pew pew about these ideas.or support them but i doubt that will happen

Last edited by A_ninja; 09-03-2010 at 04:31 AM.
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Old 08-29-2010, 01:46 AM   #2 (permalink)
 
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Default Re: My Suggestions for MW2

Definitely not the worst ideas that people have posted.

I like the idea of being able to shoot with the riot shield. It's way underused, considering how cool it is IMO. I think having it be hipfire only would be a good idea, because it could still do wonders in CQC but if you encountered somebody from far away they could shoot the exposed part of you like in single player.

The grenade launcher/slot 1 idea is good, since it worked so well in COD4.

The other two I don't really have any comment on.
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Old 08-29-2010, 02:16 AM   #3 (permalink)
 
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Default Re: My Suggestions for MW2

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Originally Posted by A_ninja View Post
#6 Pitching Arm tier 3 perk allows you to throw throwing weapons farther and faster.Also provides a little aim assist when using throwing knives or semtex.like if they were withing 15 virtual feet it locks onto there torso area.
would be 1.5x faster/farther without losing too much drop to virtual gravity.
would allow C4 to be use like a grenade again makes throwing knives/semtex more effective
Ah, ha ha. Good virtual joke sir.
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Old 08-29-2010, 02:19 AM   #4 (permalink)
 
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Default Re: My Suggestions for MW2

Quote:
Originally Posted by ViS View Post
Ah, ha ha. Good virtual joke sir.
Lol, that one wasn't there when I read it.

Because of that, forget this "Definitely not the worst ideas that people have posted."
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Old 08-29-2010, 03:05 AM   #5 (permalink)
 
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Default Re: My Suggestions for MW2

LOL, I agree with you on only one thing! People should be harder to see if they use appropriate camo!
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Old 08-29-2010, 03:19 AM   #6 (permalink)
 
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Default Re: My Suggestions for MW2

SoH pro should also make your weapons switch a bit faster. By the time I switch from sniper to secondary, the enemy could go take a nap, shit, shower and still come back to kill me >.<
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Old 08-29-2010, 06:37 AM   #7 (permalink)
 
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Default Re: My Suggestions for MW2 12 and counting

Quote:
Originally Posted by a_ninja View Post
#2 obvious one
having gernade launcher retake up perk 1 no more one man or scavenger abuse.

#3 one man army choice of geting rid of primary or secondary
either pre built or pro mode.this would work best by choosing a launcher so you could take down the chopper and switch back to main build.

you're an idiot. Have you even looked through the list of secondaries? Thumper? Rpg? At4-hs?

#4 (not very serious on this one)reducing fmj penetration kills from 40-20 one to balance it with everything else that takes 10-20 kills...2 because 40 takes forever to get...3 or making it to get 100 kills with fmj on like other things...that would take less work than 40 bp kills

it is called mastery of a gun. You won't 'master' it in 3 games.

#5 changing fireing rates
adding a feture to change some assualt rifles between 3 round bust,single fire, or fully auto this would make them more like real world stuff and make them more versitily the the rare skilled one like me that prefers single fire/3 round over fully auto weapons.

cod is not supposed to be like real life, they (tried, hehe) to make it balanced. This would make m16/famas incredibly op, same for the fal. Fully auto weapons can already be single fired/burst fired. Releasing the trigger isn't hard.

#6 pitching arm
tier 3 perk allows you to throw throwing weapons farther and faster.
Pro version also provides a little aim assist when using throwing knives or semtex.like if they were withing 15 virtual feet it locks onto there torso area.(requires 20 direct hit kills with throwing weapons or 20 throwing knife kills)
would be 1.5x faster/farther without losing too much drop to virtual gravity.
Would allow c4 to be use like a grenade again makes throwing knives/semtex more effective

just no

#7 customize able character models

again no. You said above how you liked cod to be more like real life. Soldiers wear uniform, and look the same, so you can spot teammates/enemies. Also, makeing it affect gameplay is just stupid.

#8 better camo mechanics
the camo mechanic is laughable it should be something like 10 seconds of holding over someone shows their name.this would combo with my idea of custom models.

I mean camo that actually means something instead of just being cosmetic.and an option to have your class to automaticly switch to the best camo on your weapon.

would promote camping. Snipers camo works great, go play it. And class swap to your best camo? Wow, great, the enemy team is sparkling red and blue. Also learn how to use cold blooded pro

#9 pack rat
teir 3 perk that lets you carry 2 equipment pieces switch between them by pressing up/down on the d-pad.x3 frag/semtex if chosen twice.
Pro version allows 3 items

is this really so much to ask for i mean really i cant carry a flare and throwing knife?...theres like 5 unused pockets on the uniform we wear in game...and why cant i duct tape the flare to the throwing knife or put the flare into the handle of the knife...might as well just shove the flare up my...

not to sure about this, i remeber frag spam in cod4, as little as i played it

#10 better in game object mechanics
if i should run by a trash can it should be knocked over.if i step on a box it should have a stomped box graphic.if i throw a gernade at or inside an object it should go byby(similar to battle field's object mechanics)

again no, this is how the call of duty games have always been. Similar to cs.

#11 the cardboard box(would be a fun item for stealthy ninja like players like me)

why so stupid?

#12 dummy(another fun item for the call of duty ninja)
an equipment that takes 3 seconds to set up.you hold the button and it sets up a dummy that looks like you and has the weapon you do in the position your standing.it has 100 hp and serves as a distraction.it has the same functions as a player and doesnt show up on thermal.you are alerted when its attacked.like somewhere on your hud itll say dummy under attack.if combined with my theoretical pack rat ability you could put a claymore or c4 with it and when someone walks by...boom would work similar to the blow up tanks of wwii.can also be disassembled to be moved.

i'm actually suspecting that you are some sort of troll trying to get me banned by calling you the most stupid retard i have ever met, online or ofline. But ofcourse i won't.
lololololol
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Old 08-29-2010, 06:56 AM   #8 (permalink)
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Default Re: My Suggestions for MW2 12 and counting

Quote:
Originally Posted by A_ninja View Post
feel free to troll,flame,pew pew about these ideas.
=)
To the above post
First of all im somewhere around getting 30 kills a game with around 7-9 deaths(if i havent been up for over 24 hours and feel like trying hard) with
Fal Extended mags Silencer(mastered*cough*)
USP Tactical knife silencer
Throwing knife
Bling
CB
Comando

#2 It wouldnt allow for constant refilling of gernades

#3 They would only get 2 shots and have to waste time switching between their 2 classes with it.Plus it makes for easy anti choppa instead of switching to it and killing yourself

#4 it took me around 20 matches of dieing constantly because i was only trying to sneak around and shoot someone under cover

#5 Easier than pressing down for a second.and the guns that do this would obviously have Higher recoil on higher setting and shorter range

#6 easier throwing knife kills.I realize its ment to take skill but the range i suggested isnt too OP(getting pretty good at it)

#7 Real soldiers have the option of having some choice of what they want to wear.and if it is fictional why can i run around in a jason outfit knifing people?

#8 would promote having to look instead of just scrolling over someone with out CB

#9 you still would only get one equipment and would lose the advantage of it unless it was pro(frags kinda suck in this game anyways)

#10 would be more realistic

#11&12 are just for fun fantasy items...jeez taking it so seriously...Beside the dummy could come in handly and the cardboard box could be the deadlist weapon in the hands of an expert...


Your grave
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Old 08-29-2010, 07:50 AM   #9 (permalink)
 
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Default Re: My Suggestions for MW2

#2, id rather grenade launchers/rpg/at4 just be completely removed
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Old 08-29-2010, 09:45 AM   #10 (permalink)
 
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Default Re: My Suggestions for MW2

Quote:
#7 Customize able character models
would seem like a simple addition to the game that should be there.It would be in create a class and would let you change your helmet,and BDU.the helmets and BDU would have stats like the weapons.
Helmets
Protection:Affects how much bullet damage you take from shots to the head.
Vision:Affects your HuDs line of sight would work like the blast mask higher would be a lot of restriction low would be none
Weight:affects mobility the higher it is the greater affect it has on your speed
Obviously Something that almost prevents head shots would make your vision very low and make you move at x9-8 For balancing...there would also be "fun" stuff like freddy mask,jason mask,Ninja mask,Knight helm...All unlockable through challanges and stuff. like jason and freddy would be like get 10 knife kills.Knight would be survive a head shot and fully regenerate.Ninja would be get 20 kills from behind your enemy...before anyone says anything
Chuck Norris Get 2 Nukes in one game
This isn't Socom (Confrontation) and hopefully it never will be. The game needs to be fluid and smooth, we already have movement limitations based off of the primary weapon you hold. We don't need a team of 3 Fat Albert's running around with a giant afro wig with Jason masks for kneepads. We also don't need a team of ten year old anorexic Ashlee Simpson's running at lightning speed with Commando or sniper rifles.

Quote:
#6 Pitching Arm
tier 3 perk allows you to throw throwing weapons farther and faster.
Pro Version Also provides a [b]little aim assist[b] when using throwing knives or semtex.like if they were withing 15 virtual feet it locks onto there torso area.(Requires 20 direct hit kills with Throwing weapons or 20 throwing knife kills)
would be 1.5x faster/farther without losing too much drop to virtual gravity.
Heat-seeking throwing knifes is exactly what we need in this game to make it better.

Quote:
#1 the ability to use a pistol while holding riot shield provided it shows the player enough and obstructs vision on the side the shield is on.

It would work by pressing the button for sights and your player would pull out their pistol and have hip fire aiming.Could also work with other one hander side arms.
The Riot Shield already has enough defense and offense (two hit kill matched with Commando) to be effective.

Quote:
#11 The cardboard box(would be a fun item for stealthy ninja like players like me)
Hey i bet youve never played Metal Gear.Would be equipment that would change with the map your on.You use and it places an object over your character that makes him invisible to the untrained eye.On an urban map you would become a trash can or a crate.on a forest or desert map you would climb into a bush or something that changes with the type of map.You can see through an opening and can fire a pistol through it.The Barrel would stick our slightly from the opening.You press the sight button to aim.You can also press the fire button to set the item in that spot to trick opponents into firing on it hoping to get a kill and find where they are.It provides no protection from attacks and serves as a distraction weapon.it would have 100 Hit Points like your player so it would take the same amount of bullets to destroy.you can also move with it on and pop out...
As retarded as this would be to actually put in a game, I can imagine players would be so paranoid of enemies that you would see teammates shooting random trees, shrubs, trash cans, boxes, dumpsters, bushes, barrels, patches of grass, you get the point.

You are much better off as a casual gamer than you would be a developer, you should go post these ideas on a Super Smash Bros forum.
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Old 08-29-2010, 10:34 AM   #11 (permalink)
 
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Default Re: My Suggestions for MW2

Well i was going to post why these ideas wouldn't work (cardboard box? Really? "HE'S IN THE CARRY ON LUGGAGE!!! SHOOT IT! SHOOT IT!!!), but it looks like thats been done for me.

So . . . welcome to the forum i guess.
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Old 08-29-2010, 12:20 PM   #12 (permalink)
 
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Default Re: My Suggestions for MW2

I see what he's doing here. He's started out his post with semi-reasonable suggestions but has gradually changed them so that the people posting in favour of his post look like morons.
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Old 08-29-2010, 04:05 PM   #13 (permalink)
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Default Re: My Suggestions for MW2

You guys dont get joke weapons do you...and the heat seeking range is short...
Hey Ninja how bout a stealth off

And ive already voted for SSB DS lol

And it would be kinda balanced Becuase heavily armored people would be slow and not able to maneuver much. while the ninja would get one shotted by any weapon but give you speed.its better than the emblem/title system.lol this actually has use besides saying that you spent all day with a friend unlocking stuff.

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Old 08-29-2010, 04:41 PM   #14 (permalink)
 
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Default Re: My Suggestions for MW2

Sounds very TF2-like.
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Old 08-29-2010, 06:19 PM   #15 (permalink)
 
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Default Re: My Suggestions for MW2

^^ I lol'ed.

TF2 is in no way, at all, even remotely similar to MW2.

Anyway, I agree that a few of the concepts could be successful, if implemented correctly. Most of it, regarding perks etc., is pretty pointless and/or would create even more imbalance.
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Old 08-30-2010, 07:21 PM   #16 (permalink)
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Default Re: My Suggestions for MW2

I dont think i made them too OP...faster swapping would just be helpful
pitching arm helpful
Regen helpful lol
The akimbo 2 diffrent weapons would be basicly the same as normal akimbo
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Old 08-30-2010, 07:59 PM   #17 (permalink)
 
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Default Re: My Suggestions for MW2

Just because it's helpful doesn't make it balanced.

A super death gun that kills everything on your screen is helpful. Is it balanced? No, of course not.

Auto-lock single-hit-kill weapons (like "pitching arm" and throwing knife, or semtex) are insanely overpowered. Commando is bad as it is.

Regen to full health in about... 3.25 seconds, yeah. Hit and run tactics would become seriously o/p, as it'd allow someone to come out of hiding every 3 seconds, instead of 5, and vastly reduces the amount of time someone has to prepare for the next attack.

Akimbo with two different weapons... well, useful, yes, and certainly weaker than 2 G18s in unison, but in my opinion akimbo in CoD is absurd enough as it is.

Fast weapon switch would invalidate handguns entirely. M93 Raffica (and G18?) is/are bad enough as is.

The way a gun fires is also part of the balance, anyway. Face it; the FAMAS (which really, I'm not sure has an automatic mode) and M16 (the A4 variant doesn't fire automatically) would lose what little drawbacks they have if they could fire semi- or fully-automatically. Also, with the automatic guns, it'd be rather redundant; nothing stops you from firing in bursts or just tapping the trigger. And the FAL would be... an odd case, if it were automatic. Why? Because, with SP, a close up shot to the head is a kill (rather overpowering), but otherwise it'd be complete redundant to the TAR-21 with a realistic (700~RPM) rate of fire, or the SCAR-H with more recoil.

I do agree with making the grenade launcher eat perk tier one, though.
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Old 08-30-2010, 08:15 PM   #18 (permalink)
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Default Re: My Suggestions for MW2

Ya but 15 virtural feet is basicly point blank....guess 10 would be more balanced

And the 1,3,Auto would only be on a few of the guns...or attatchment....mabye thats the better idea...And if you do decide to go up it means sacrificing accuracy for faster fire rate

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Old 08-30-2010, 09:57 PM   #19 (permalink)
 
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Default Re: My Suggestions for MW2

This game only has accuracy when you're hip-firing or using a shotgun. If you use the sights on any other gun, the recoil is the only thing the game is doing to make you miss. Seriously, though, the last thing we need is to turn the FAMAS, M16 and FAL in automatic weapons, attachment or no. As it stands, MW2 is not at all balanced around the idea, and introducing a new mechanic ruins a lot of stuff.

Imagine in CoD4, what if you could use the G3 automatic in multiplayer, as it is in singleplayer? Without any other changes? It'd be overpowered, is what. It'd be the AK47 without sway, the MP44 with much lower recoil. Doesn't fit entirely with MW2 (Our resident semi-automatic is useless), but the idea is there. Automatics have no need for a fire-selector, in game. And the M16 and FAMAS are only held back by being limited.

Also... isn't the range of commando about 10ft, anyway? There'd be flat out no point to this throwing perk. And it'd still be bad because of semtex.
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Old 08-30-2010, 10:07 PM   #20 (permalink)
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Default Re: My Suggestions for MW2

Only some would have it...and how bout throwing knives only...and it wouldnt stay on him it would only lock on for a second not follow.
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Old 08-30-2010, 10:35 PM   #21 (permalink)
 
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Default Re: My Suggestions for MW2

so you're pretty much saying an aim assist? yeah I can see that putting more use for killing people over walls and whatnot, as long as its mid-long range assist
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Old 08-30-2010, 10:47 PM   #22 (permalink)
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Default Re: My Suggestions for MW2

yeah this game would be vastly improved & more fun if we had heat seeking throwing knives...
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Old 08-30-2010, 10:48 PM   #23 (permalink)
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Default Re: My Suggestions for MW2

Can I trade my heat seeking knife for a Oddjob razor hat?
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Old 08-30-2010, 10:51 PM   #24 (permalink)
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Default Re: My Suggestions for MW2

No. But you can definitely have a figurine of Samuel Jackson instead.

While were at it, why don't we just have javelins that have a direct-fire mode as well as top attack? basically rpgs that destroy a small portion of the map
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Old 08-30-2010, 11:30 PM   #25 (permalink)
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Default Re: My Suggestions for MW2

Yes on the Javelin idea
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