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Old 09-29-2010, 11:52 AM   #26 (permalink)
 
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Default Re: 3rd perk for rushing class?

TBH, Steady Aim is a great perk, but if the other team is sound-whoring it will put you at a disadvantage. Personally, I love it when rushers use anything other than ninja: pretty much makes them easy kills.

Of course, you won't always be in lobbies with soundwhores, so its still very effective when your not.

And I agree with 3Guys. For me, "biggest advantage" when using the Ump is staying stealthy, so I think SP is a waste of a perk (unless of course, your taking your secondary into consideration. Personally, on my UMP class, my secondary is a stinger so...).
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Old 09-29-2010, 12:58 PM   #27 (permalink)
 
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Default Re: 3rd perk for rushing class?

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Originally Posted by CampNGun View Post
If there is one SMG that does not need SP its UMP. IMO you are better off either going speed rush with lightweight or ghost class with cold blooded.
how about hardline?
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Old 09-29-2010, 01:00 PM   #28 (permalink)
 
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Default Re: 3rd perk for rushing class?

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Originally Posted by three guys play cod View Post
if ur running and stabbing, use commando. If you're running and sneaking, use ninja. If you're running and have horrible aim/not ads-ing, use steady aim, if you're running and feel like being a bitch, use last stand. If you're running and are afraid of claymores, use sitrep. If you're running and you're afraid of claymores and you want to give your position away, use scrambler
hahahahaah :d:d:d
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Old 09-29-2010, 01:16 PM   #29 (permalink)
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Default Re: 3rd perk for rushing class?

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how about hardline?
Sure you can run hardline with that.
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Old 09-29-2010, 01:50 PM   #30 (permalink)
 
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Default Re: 3rd perk for rushing class?

I hate the ump.
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Old 09-29-2010, 02:02 PM   #31 (permalink)
 
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Default Re: 3rd perk for rushing class?

Did anyone mention Ninja Pro? Yes. Okay, so...bye.
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Old 09-29-2010, 02:16 PM   #32 (permalink)
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Default Re: 3rd perk for rushing class?

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I hate the ump.
Don't we have a thread for that?

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Old 09-29-2010, 05:08 PM   #33 (permalink)
 
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Default Re: 3rd perk for rushing class?

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Originally Posted by oneinchwunda View Post
I use this for TDM, Domination, or SnD.

UMP w/ FMJ
Akimbo something, usually M93.

Marathon
SP
Steady Aim

Why shouldn't I use SP or SA when they give me the biggest advantage?
people who don't utilize their games this far into this game are quite dumb or are just running around not being serious at all. I'd suggest Lightweight instead of Sp with this setup as the Pro version lets you ads as fast as SoH Pro does and it's quite unnecessary to get SP with the ump since it's only effective at ~ 18 feet or so. But it's all about preferense when it comes to perks.
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Old 10-05-2010, 03:35 PM   #34 (permalink)
 
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Default Re: 3rd perk for rushing class?

i would def use commando or ninja
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Old 10-05-2010, 03:39 PM   #35 (permalink)
 
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Default Re: 3rd perk for rushing class?

Commando and Ninja are pefect perks for rushing. Steady aim is a crutch for newer players and eventually you'll learn to make better perk choices.

Although I would never suggest using Commando because it's scummy but hey your choice. Having no drop damage is worth it on its own tbh even if you refuse to use your knife.
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Old 10-05-2010, 03:39 PM   #36 (permalink)
 
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Default Re: 3rd perk for rushing class?

Commando definatly, so you can warp around the map like a bitch stabbing people like my nan
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Old 10-05-2010, 03:58 PM   #37 (permalink)
 
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Default Re: 3rd perk for rushing class?

Quote:
Originally Posted by Imunality View Post
people who don't utilize their games this far into this game are quite dumb or are just running around not being serious at all. I'd suggest Lightweight instead of Sp with this setup as the Pro version lets you ads as fast as SoH Pro does and it's quite unnecessary to get SP with the ump since it's only effective at ~ 18 feet or so. But it's all about preferense when it comes to perks.
Find the post where I explain why I have chosen the other two perks.

It's probably in another thread.

SA is for the benefit of an akimbo secondary, which is used very often when moving into areas of CQC.

SP is also for the benefit of the akimbo secondary, but also helps the UMP to retain damage when wallbanging with FMJ (maps like Highrise and Terminal come to mind).

I could explain why the other perks are less advantageous, but I'm lazy.
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Old 10-06-2010, 05:33 AM   #38 (permalink)
 
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Default Re: 3rd perk for rushing class?

yea I saw it and I understand your point. SP whilst using FMJ and going for wallbangs is essential since Smg's have such low penetration power. Lately I've been using Steady Aim for TDM and Ninja for SnD and FFA. Getting my X11's in a couple of days so I think I'll go full ninja then.
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