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Old 04-19-2010, 07:15 PM   #1 (permalink)
 
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Default Why you SHOULD use stopping power on the UMP

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Old 04-19-2010, 10:30 PM   #2 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

interesting find, but since i use the UMP for rush/flanking i'd use lightweight on it anyways...
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Old 04-19-2010, 10:34 PM   #3 (permalink)
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Default Re: Why you SHOULD use stopping power on the UMP

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interesting find, but since i use the UMP for rush/flanking i'd use lightweight on it anyways...
ew. only time i'd use LW is for tac knifing which i had a fun spell with but then dropped since i only went 20-2 in one game and the rest suck...
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Old 04-21-2010, 10:28 AM   #4 (permalink)
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Default Re: Why you SHOULD use stopping power on the UMP

The only problem with this is that he is not using the silencer, which I believe is the most commonly used attachment on the ump.
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Old 04-21-2010, 10:34 AM   #5 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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The only problem with this is that he is not using the silencer, which I believe is the most commonly used attachment on the ump.
True. But most people use it for a stealth class/rusher class which would require lightweight or CB anyway.

If not using a silencer, SP is the way to go.
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Old 04-21-2010, 11:42 AM   #6 (permalink)
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Default Re: Why you SHOULD use stopping power on the UMP

At 1:40, because recording gameplay & then making it worse by compressing it roughly 2x you can't see details, where did you hit him? From the name tag it looks as if it may be pretty close to his head? Hope it wasn't his head... just asking.
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Old 04-21-2010, 12:48 PM   #7 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

Lightweight still is the best option for the UMP, though. The fact of the matter is that if you're using SP, you might as well be using a TAR. Who moves while ADSing anyway when you can use SoHp? The UMP takes the spot of being the "least bad" option for LWp as no other weapon remains a 3-shot at long range without SP (The FAL isn't a weapon and the LMGs don't count).
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Old 04-21-2010, 05:20 PM   #8 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Lightweight still is the best option for the UMP, though. The fact of the matter is that if you're using SP, you might as well be using a TAR. Who moves while ADSing anyway when you can use SoHp? The UMP takes the spot of being the "least bad" option for LWp as no other weapon remains a 3-shot at long range without SP (The FAL isn't a weapon and the LMGs don't count).
then what is the FAL?

And yes...why would anyone use the UMP without silencer anyways? Post a video with the silencer+stopping power to see what happens
Just curious
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Old 04-21-2010, 09:13 PM   #9 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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At 1:40, because recording gameplay & then making it worse by compressing it roughly 2x you can't see details, where did you hit him? From the name tag it looks as if it may be pretty close to his head? Hope it wasn't his head... just asking.
I'm pretty sure I hit him in the chest, but even if I didn't it's irrelevant because i back up even farther than that and still 2 shot him.

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Lightweight still is the best option for the UMP, though. The fact of the matter is that if you're using SP, you might as well be using a TAR. Who moves while ADSing anyway when you can use SoHp? The UMP takes the spot of being the "least bad" option for LWp as no other weapon remains a 3-shot at long range without SP (The FAL isn't a weapon and the LMGs don't count).
I only really use the UMP unsilenced in GB matches, and that's when I use stopping power on it too. Marathon allows you to rush an objective fairly quickly, and you'll beat pretty much anyone in a gun fight within the range outlined above. You do bring up a good point in saying that I might as well just be using the Tar, but I worry about draw time issues with the Tar + Marathon, so the UMP is a better alternative.
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Old 04-21-2010, 09:38 PM   #10 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

Like I said before, why would you ever use the ump without a silencer. It completely defeats the purpose of the gun.
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Old 04-21-2010, 09:48 PM   #11 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Like I said before, why would you ever use the ump without a silencer. It completely defeats the purpose of the gun.
Because it allows me to 2 shot people from a farther range, and the silencer is pretty much useless in GB because of call outs. Also, does the silencer actually effect recoil..? I thought that was a myth.
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Old 04-21-2010, 09:59 PM   #12 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Because it allows me to 2 shot people from a farther range, and the silencer is pretty much useless in GB because of call outs. Also, does the silencer actually effect recoil..? I thought that was a myth.
How would callouts render a silencer useless really. Aside from the initiation advantage which you'd lose, you still are able to change your route completely after getting a first kill in. You just have to be smart & make full use of your setup. Don't play an ump setup like a rushing class.

Anything an unsilenced ump does, can be done better by other weapons.
If you use it as a rushing class, the MP5K will be alot better.
If you use it to defend, the TAR is easily way better.

That aside, while the 2hit kill range might still be ok w/o a silencer, it doesn't change the fact either that the top end DPS is really poor on the UMP. You'll get outgunned so easily by others.

Silencer doesnt affect the recoil, it reduces muzzle flash, which allows easier handling of the gun.
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Old 04-21-2010, 10:06 PM   #13 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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How would callouts render a silencer useless really. Aside from the initiation advantage which you'd lose, you still are able to change your route completely after getting a first kill in. You just have to be smart & make full use of your setup. Don't play an ump setup like a rushing class.

Anything an unsilenced ump does, can be done better by other weapons.
If you use it as a rushing class, the MP5K will be alot better.
If you use it to defend, the TAR is easily way better.

That aside, while the 2hit kill range might still be ok w/o a silencer, it doesn't change the fact either that the top end DPS is really poor on the UMP. You'll get outgunned so easily by others.

Silencer doesnt affect the recoil, it reduces muzzle flash, which allows easier handling of the gun.
Fair enough. I do use it as a rushing class, but usually when I'm rushing I encounter targets at mid range so I'd get destroyed with an MP5K. The Tar would be better, but I just worry about draw time when using Marathon

Don't get me wrong, I use Marathon/LW on one of my UMP classes, but I think that an unsilenced UMP with FMJ or extended mags has it's niche with stopping power.
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Old 04-21-2010, 10:24 PM   #14 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Fair enough. I do use it as a rushing class, but usually when I'm rushing I encounter targets at mid range so I'd get destroyed with an MP5K. The Tar would be better, but I just worry about draw time when using Marathon

Don't get me wrong, I use Marathon/LW on one of my UMP classes, but I think that an unsilenced UMP with FMJ or extended mags has it's niche with stopping power.
Nah, the MP5K is stil way more efficient on mid range. For anything on longer distance you use the rafflica (which you should use on any MP5K setup).
Depending on the map, you should either run with MP5K w RF (CQC heavy) or MP5K w RDS (less CQC combat focussed) instead of an unsilenced ump. Infinitely better really.
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Old 04-21-2010, 10:35 PM   #15 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Nah, the MP5K is stil way more efficient on mid range. For anything on longer distance you use the rafflica (which you should use on any MP5K setup).
Depending on the map, you should either run with MP5K w RF (CQC heavy) or MP5K w RDS (less CQC combat focussed) instead of an unsilenced ump. Infinitely better really.
Hmm interesting.. I'll give it a shot, thanks.
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Old 04-21-2010, 10:38 PM   #16 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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Hmm interesting.. I'll give it a shot, thanks.
yw ;p

Off topic: I remember you saying akimbo was disabled now on GB? Can you link me where it actually says so. Was reading the rules again when I replied to voodoo in my thread, but in the one I linked it still said bling banned & akimbo allowed for MLG ruleset :|
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Old 04-21-2010, 10:43 PM   #17 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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yw ;p

Off topic: I remember you saying akimbo was disabled now on GB? Can you link me where it actually says so. Was reading the rules again when I replied to voodoo in my thread, but in the one I linked it still said bling banned & akimbo allowed for MLG ruleset :|
It's only banned in PCL (Pro Circuit Ladder) atm, but they announced that it will be banned for the MLG ruleset next time they update it.

Changes to MLG Variant - MLG Forums
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Old 04-21-2010, 10:49 PM   #18 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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It's only banned in PCL (Pro Circuit Ladder) atm, but they announced that it will be banned for the MLG ruleset next time they update it.

Changes to MLG Variant - MLG Forums
I see. Thanks!
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Old 04-21-2010, 11:40 PM   #19 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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I see. Thanks!
Np, just tried out the MP5k for the second time ever and it's pretty good. I remember it having a LOT more recoil, but that was probably from being bad in the first week and using rapid fire while ADSing :3
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Old 04-21-2010, 11:43 PM   #20 (permalink)
 
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Np, just tried out the MP5k for the second time ever and it's pretty good. I remember it having a LOT more recoil, but that was probably from being bad in the first week and using rapid fire while ADSing :3
Yeh, ADSing with RF is a no-go really. The recoil is certainly controlable when you got a RDS on it.
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Old 04-23-2010, 12:10 PM   #21 (permalink)
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Default Re: Why you SHOULD use stopping power on the UMP

stoppinig power add more damage to a gun and kills faster
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Old 04-24-2010, 04:30 AM   #22 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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stoppinig power add more damage to a gun and kills faster
Very insightful. I'll have to remember this.
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Old 04-24-2010, 06:50 AM   #23 (permalink)
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Default Re: Why you SHOULD use stopping power on the UMP

Good thing I always use my silenced UMP with Cold Blooded Pro. Efffing love that gun.
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Old 04-24-2010, 12:28 PM   #24 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

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stoppinig power add more damage to a gun and kills faster
Where's my scratchpad? I don't want to forget this.
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Old 04-24-2010, 01:40 PM   #25 (permalink)
 
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Default Re: Why you SHOULD use stopping power on the UMP

hahahahaha
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