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Old 09-19-2010, 09:05 PM   #1 (permalink)
 
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Default Headshots and Close Quarter Combat Montage

(applies thick skin) all right, so I've taken what some of you have said into consideration while making this montage and hopefully you guys like it. Please provide some feedback regarding what you liked or disliked about this montage, thanks!

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Old 09-19-2010, 09:34 PM   #2 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

The Javelin cut was pro.
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Old 09-19-2010, 09:42 PM   #3 (permalink)
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Default Re: Headshots and Close Quarter Combat Montage

Pretty good. I love that song btw, so IMO, good choice lol
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Old 09-19-2010, 11:20 PM   #4 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Nice tage, favourite part for the three man killfeed headshots with the scar-h masterkey attachment. I don't see enough use of the vector ingame or onine but you made great use of it, nice one.
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Old 09-19-2010, 11:57 PM   #5 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Ghost: thanks i tried to do the same with the flash/frag grenade but it didn't turn out as well as the javelin, ahh well

Pantstofry: the song's one of my faves, gonna go see anberlin in october, soooo excited!!!

Khaoticall: that killfeed is probably one of the best looking ones i've ever done just because it's 3x headshot and it just lines up so perfectly... my fave part of the video was probably the 16x rapid headshots with the names popping up the sides to form a list of people without heads. i also agree with the vector not being used enough, it's a great gun and very very accurate. i don't think i'll be using it much more though because i recently got the 1000 headshots for it, so i'm moving on to either the P90 or the UMP (or maybe i'll switch it up! ). thanks for the feedback man

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Old 09-20-2010, 02:12 AM   #6 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Quote:
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Ghost: thanks i tried to do the same with the flash/frag grenade but it didn't turn out as well as the javelin, ahh well

Pantstofry: the song's one of my faves, gonna go see anberlin in october, soooo excited!!!

Khaoticall: that killfeed is probably one of the best looking ones i've ever done just because it's 3x headshot and it just lines up so perfectly... my fave part of the video was probably the 16x rapid headshots with the names popping up the sides to form a list of people without heads. i also agree with the vector not being used enough, it's a great gun and very very accurate. i don't think i'll be using it much more though because i recently got the 1000 headshots for it, so i'm moving on to either the P90 or the UMP (or maybe i'll switch it up! ). thanks for the feedback man
Your welcome, i'm happy to give friendly feedback to anyone who does headshots legit in call of duty. I think a lot of hacked/boosted 10th's get bored and resort to noob tubing or cheap tactics to try and enjoy the game but going for headshots gives me a purpose and i never get bored. The UMP would be faster for the headshots since it has awesome bullet damage in both core and hardcore but i'm still doing my MP5K so let me know which one you pick.
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Old 09-20-2010, 03:22 AM   #7 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Much better than previous. Editing was very good, and made the gameplay look better than it was (I suppose that's a good thing).
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Old 09-20-2010, 08:06 AM   #8 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Khaoticall: Legit 10th, wooooot but with that said, every once in a while if I feel sluggish and just wanna lounge in my chair a relax, I'll OMA tube off a cliff :P it drives people nuts and it's quite funny to hear their reactions

Oneinchwunda: i was hoping you wouldn't notice that I didn't change my playstyle at all lol :P but i figured why do something out of character for me when I can just touch up my editing skills a bit?
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Old 09-20-2010, 09:48 PM   #9 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

I feel like that sometimes, actually i think its fauir to say we all do at some stage or another playing this game but the only time i oma tube in in hc search. I love them 4 man+ spawn tubes, makes me warm and fuzzy inside lol.
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Old 09-22-2010, 09:39 PM   #10 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Quick question 3guys, does the masterkey have that kind of ridiculous range when used on all guns or just the scar-h?
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Old 09-22-2010, 09:54 PM   #11 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

The FAL masterkey has ridiculous range, and can actually kill at long ranges in Hardcore. There's a video on it somewhar..
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Old 09-23-2010, 12:46 AM   #12 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

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Quick question 3guys, does the masterkey have that kind of ridiculous range when used on all guns or just the scar-h?
I know the question wasn't aimed at me but i thought i'd answer it for you. The scar-h has regular range along with all the other assault rifles with the exception of the FAL. The masterkey on the FAL is dubbed as the super shotgun because it has the most rediculous range when used with Stopping Power and Steady aim in hardcore gametypes.
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Old 09-23-2010, 01:20 AM   #13 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Thanks for the responses hombre's.
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Old 09-23-2010, 02:01 AM   #14 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Bling FAL holo/masterkey, SP, steady aim? This setup makes the FAL effective at any range, me thinks.
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Old 09-23-2010, 10:48 AM   #15 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

very nice both gameplay and editing
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Old 09-23-2010, 12:06 PM   #16 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

Masterkey, IIRC, has infinite range, in the way that all other guns (ARs, SMGs etc.) do. Obviously the likelihood of hitting that shot would be extremely slim due to the hip-fire spread of the gun.

I saw a YT vid of a guy who gets a cross map kill with it on Favela. I will try and find.

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Old 09-23-2010, 12:27 PM   #17 (permalink)
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Default Re: Headshots and Close Quarter Combat Montage

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Masterkey, IIRC, has infinite range, in the way that all other guns (ARs, SMGs etc.) do. Obviously the likelihood of hitting that shot would be extremely slim due to the hip-fire spread of the gun.

I saw a YT vid of a guy who gets a cross map kill with it on Favela. I will try and find.

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Old 09-23-2010, 09:49 PM   #18 (permalink)
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Default Re: Headshots and Close Quarter Combat Montage

^Good post.

I may go try the masterkey comparison myself.

I liked the montage, although I do have two complaints; the drawn-out section with the Spas around 1:13 onwards was too slow, and should have been cut earlier IMO.

Also, am I the only one who hates the epileptic sort of black screen flashes?

Javelin cut was awesome by the way.
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Old 09-24-2010, 12:15 AM   #19 (permalink)
 
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Default Re: Headshots and Close Quarter Combat Montage

to the masterkey people: it has really good range in hardcore on any gun, but i guess it's better with the FAL (based on what people were saying up there)

Megika: i got a confession... i ran out of clips and didn't want to play any more so the last clip was kind of a reject clip... lol
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