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#3 (permalink) | ||||||||||||||
![]() Steam ID: kll131
Join Date: Feb 2010
Posts: 874
Thanks: 32
Thanked 50 Times in 39 Posts
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Great game, but you need to l2 weapon pickup (you ran past a ump and a tar when your vector was empty.
Also Knifing when you don't have silencer, lucky for you the other guy was retarded and didn't realize there was an enemy shooting in the next room (2.50) Other than that, great game, you outplayed them at almost every turn (deaths were bullshit, one spawn and one painkiller commando)
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#7 (permalink) | ||||||||||||||
![]() Steam ID: kll131
Join Date: Feb 2010
Posts: 874
Thanks: 32
Thanked 50 Times in 39 Posts
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Just thought of this, wouldn't the vector have pretty bad ttk with its small damage while hipfirering due to the increased chance of missing bullets?
I would personaly propbably use commando on a vector class in that case for those 'meele range kills'. (with commando you wouldn't have died on the painkiller guy, and you seem to be very good with ads)
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