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First-person shooters are arguably the most popular and mainstream of videogame genres. And as a result of that, there has been a backlash from a certain segment of gamers who are tired of seeing FPS games released left and right. John Carmack, id Software co-founder and a key player in the development of some of the most influential of early FPSes, like
Doom,
Wolfenstein 3D, and
Quake, doesn't agree with the hate and resents the implication that making an FPS is synonymous with avoiding creativity. After all, as he puts it, "As long as people are buying it, it means they're enjoying it."
Speaking with
IndustryGamers, Carmack described id's upcoming FPS
Rage as "not just, 'Here's your squadmates.' But that's still a proven formula that people like, and it's a mistake to [discount that]. As long as people are buying it, it means they're enjoying it. If they buy the next Call of Duty, it's because they loved the last one and they want more of it.
"So I am pretty down on people who take the sort of creative auteurs' perspective. It's like 'Oh, we're not being creative.' But we're creating value for people -- that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for."
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