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Old 09-11-2011, 05:25 AM   #1 (permalink)
 
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Default TGS: Can Final Fantasy XIII-2 Win Back Disenfranchised Fans?

<span class="articleText"> I don't envy the key creators of Final Fantasy XIII-2, director Motomu Toriyama and producer Yoshinori Kitase. Shortly before the launch of their last project, Final Fantasy XIII, I spoke with them about the thinking behind creating such a streamlined, linear RPG. They offered the usual comments about broadening the appeal of the game and simplifying its mechanics, but they also told me something interesting: FFXIII was consciously designed to take cues from setpiece-driven shooters like Call of Duty. Of course, FFXIII played nothing at all like Modern Warfare in the moment-to-moment action, but I get what they meant: Rather than dropping players into a huge, open world and leaving them to find their way, Kitase and Toriyama hoped instead to propel gamers through a guided, cinematic experience. Their intent seemed to be to lure Western gamers with an experience similar to the big-budget shooters they love so much.

Upon arrival, though, it was precisely this stripped-down style that American and European fans rejected. The FFXIII team had gambled big with their project, and while it was hardly an abject failure -- it sold several million copies worldwide -- neither was it the resounding success they'd hoped. American may love their corridor shooters, but put an RPG in front of them and they expect the opposite: A world without boundaries. And the fewer anemic heroes with heavily accessorized outfits and teased-up hair, the better.



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Old 09-11-2011, 10:35 AM   #2 (permalink)
 
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Default Re: TGS: Can Final Fantasy XIII-2 Win Back Disenfranchised Fans?

I seriously hope so. FFXIII was good, but it's changed so much from the days of FFVII, VIII and even X, I miss the towns, and the exploring and all of the other things that made me spend hours and hours and hours playing FF.
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