<span class="articleText">In a not-that-surprising-when-you-think-about-it move, Activision has just announced the existence of
Call of Duty: Black Ops Zombies for iOS, and its launch date: tomorrow (Activision wouldn't confirm pricing, but it's already available on New Zealand's iTunes Store for $9.99 NZD, or $6.99 USD). Like its predecessor
Call of Duty: World at War Zombies, this is a pretty straightforward port from Ideaworks Game Studio of the various maps, modes, and assets from its console brethren.
New additions to this version include: Voice Chat (it can use either the iPhone's headphones or a Bluetooth headset), four-player co-op via local Wi-fi or online network matchmaking, point multipliers (and online ranking, which will provide a motivation to use said multipliers) and a revamped interface. Now there are three control schemes: an accelerometer-based one where you use one thumb to move, one to shoot, and move the unit around to look-and-aim; a traditional dual-thumb scheme where one moves while the other looks-and-aims; and the "control touch" where you use one thumb to move, but you use the right side of your device for looking and shooting (I'm told, "treat the right side of the screen like a mouse"). A welcome gameplay tweak is the fact that you can just tap once on a barricade to build it; as long as you're still in front of it, you can defend yourself without having to turn and tap on it rapidly. It has been optimized down to the third generation of iOS devices -- essentially, any hardware that can run iOS 4 and upward can play Black Ops Zombies.
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