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| Modern Warfare 3 The 3rd installment of the "Modern Warfare" series arrives on the 11/08/2011 (US) |
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#1 (permalink) | ||||||||||||||
![]() Clan Tag: AoA
PSN ID: Chrisakacloud
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For those interested here is a chart of the gun stats in the game.(I didn't make it, credit to those/the person who did, was apparently posted on Den Kirson's forum, although not by Den Kirson himself)
![]() Another one, I think this one is better: ARs, SMGs, LMGs, Machine Pistols, Handguns Shotguns Snipers Proficiencies Kick: Reduce recoil 20%. Focus: Reduce flinch 50%. Stability: Reduce idle sway 25%. Melee: Reduce melee recovery delay 35%. Speed: Increase movement speed 10%. Damage: Increase pellet damage 40%. Range: Increase range before damage drop off 25%. Perks Recon: Paints target on the mini map BLACKBIRD style for 12 seconds. Tactical grenades count as explosive damage. Sleight Of Hand: Reload time (normal, empty, add) x0.5 and weapon swap time (raise, drop) x0.5. Blind Eye: Launcher lock-on time x0.5, bullet damage to killstreaks x1.6. Extreme Conditioning: Sprint duration x2. Scavenger: Will replenish throwing knives. Resupplies under-barrel ammo if the person you killed had them and did not use them before dying. Quickdraw: Aim down sight time x0.5 and equipment usage time x0.5. Blast Shield: Explosive damage x0.55 and flashbang/stun duration x0.5. Assassin: Grants immunity to EMP grenades as well. Can not call in killstreaks during EMP. Hardline: No secrets here. Overkill: There is a movement speed penalty when using two primaries. I don't know what it is. Marksman: Breath hold time for snipers and assault rifles with Breath x2. Stalker: Full movement speed when ADS, adds 2 seconds to claymore, bouncing betty, and IMS timer. Sitrep: Enemy footstep sound x4. Airdrop trap is highlighted. Steady Aim: Hip fire spread x0.65 and sprint out time x0.6. Dead Silence: Halves duration of Recon effect and fall damage x0. Credit to the person who found all of this, I took it from den kirson's forum. Also no idea if it is 100% accurate.
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#2 (permalink) | ||||||||||||||
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I posted that chart already in a separate thread, and it was then disconfirmed by someone else I think. Particularly the FAD, it's a 4-hit up close, 2-hit with headshots, or so I've heard.
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#4 (permalink) | ||||||||||||||
![]() Steam ID: diamond_4s_leader@hotmail.com
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I'd just wait till Den has his charts out. He posted that he was working on them.
The current charts all contradict eachother on various points. |
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| The Following User Says Thank You to chaR For This Useful Post: | Cloud (11-19-2011) |
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#5 (permalink) | ||||||||||||||
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This thread on Den's site. Hey, A Message Board - All weapon info from guide (MW3)
Backed up by Den himself. Cba to c/p the images as I don't really care.
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| The Following User Says Thank You to Platy For This Useful Post: | Clock (11-19-2011) |
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#6 (permalink) | ||||||||||||||
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Bots aside, just unlocked the ACR. stats are now unnecessary.
PP90M1 rapes up close ACR or Type 95 for all other situations. both have such minimal recoil its ridiculous. |
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#7 (permalink) | ||||||||||||||
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Just unlocked the acr aswell, love it at range but still find ump45 best for most of the maps. Up until now i had been using the scar as my main AR but find it isnt as good as it was in mw2
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#8 (permalink) | ||||||||||||||
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I'm using
Scar w silencer Scar w HB and GL Scar with just kick CM901 with rds Spas Haven't unlocked the ACR yet. I like longer distances for burst weapons and apart frm a couple of lines of sight just don't feel the need for the 95 Scar just isn't the same though
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#9 (permalink) | ||||||||||||||
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Thank you jamesmsv for getting this thread back on track. Bots have been banned and all related posts have been deleted.
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| The Following User Says Thank You to GhostHands For This Useful Post: | jamesmsv (12-08-2011) |
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#10 (permalink) | ||||||||||||||
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I liked it at first but after a while I felt like i was losing a few too many one-on-ones with it. The low ROF guns suffer most when the travesty that is lag-compensation kicks in. That's where something like the Type 95 shines even in CQC.
Anyone else found pretty much all secondaries except the FMG and stinger are useless? I love pistol secondaries but they seem like cap guns here, I wish there was a button to be able to throw it at your target, it would do more damage. Same for most of the machine pistols although I've not tried the G18s yet. |
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#11 (permalink) | |||||||||||||||
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#12 (permalink) | ||||||||||||||||
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And honestly, I find the MP412 (revolver that is probably the only gun that has visual recoil that goes left) to be the best sidearm. Akimbo is even better. |
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#13 (permalink) | ||||||||||||||||
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Quote:
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#14 (permalink) | ||||||||||||||
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I got knifed yesterday so I appropriately popped in a Bob Marley cassette tape and ate cherries vigorously.
I also have been MOABed so many times that I wonder if i just suck that bad. Stall for McCall.
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#15 (permalink) | |||||||||||||||||
![]() Clan Tag: 616
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Imagine the fun you could have with xxxScOpEzzZ going 0-10 in Search... Quote:
obviously not good enough to see my own MOAB any time soon..... actually I think it's just that the PS3 lag compensation makes it nigh on impossible.
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#16 (permalink) | |||||||||||||||
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#17 (permalink) | ||||||||||||||
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I've been Moab'ed once by POS boosters, but thats it. I stick to TDM's and they are a lot harder to get than obj. games.
On topic, is there a "confirmed accurate" stat chart available. This one isn't 100% right? |
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