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#26 (permalink) | ||||||||||||||
![]() XBL GamerTag: munsonTHEewok89
Join Date: Jul 2010
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if you mean ACR then i would say use ninja pro cause the ACR already has good enough accuracy even for close combat situations. if you didn't mean ACR then you need to think about how often you are too close to enemies to snap to your sights cause if it's not that often then steady aim pro is pretty much a waste.
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#27 (permalink) | |
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#28 (permalink) | ||||||||||||||
![]() Clan Tag: CORE
XBL GamerTag: KothenEC
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I just find hip firing on the tar to be really effective, But I guess tommrow I can give ninja pro on the tar a spin.
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#29 (permalink) | ||||||||||||||
![]() Clan Tag: FUUUU
XBL GamerTag: mattjv2099
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I use ninja in FFA and SND. Otherwise it's steady aim.
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#30 (permalink) | ||||||||||||||
![]() PSN ID: Ganz77
Join Date: Jun 2010
Location: Taipei Taiwan .
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I find the AR type is significant. Like some guy said the TAR isnt a bad weapon with ninja, but I find the weaker guns like the ACR and M4 really come up short. I know its a mind thing but if my gun has metals it feels like its better hipefired as the reds/holo seems to make the gun longer and not as easily manouvered. Game mode/style is obviously significant too. If your playing defensively from a window then having steady aim isnt a necessity, but if your running around Favela with an a4-47 then pack SA. Closer game modes id opt for SA and more distant types id opt for ninja. Also one of the main reasons why ninja is so good is that it hides your footsteps but if your playing domination on scrapyard you cant hear anyones footsteps for all the semtex and airstrikes.
I run Ninja with 3 classes and SA with 3 . Half are invariably run and gun the other half are for more discreet action. Its worth mentioning that if you use the FAMAS or M16 id use ninja as you shouldnt really be using that bad boy to hip fire with anyway its too risky. |
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#31 (permalink) | |||||||||||||||
![]() Join Date: Jul 2010
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Quote:
![]() ![]() On topic, go for Ninja Pro. I always use that, unless I'm a sniper.
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#32 (permalink) | ||||||||||||||
![]() Clan Tag: Ghst
PSN ID: hopskipnknife
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For FFA, SND use ninja.
For other game types use steady aim, but with an AR ist not much use unless your secondary is a shotgun or something and the pro perk is doing nothing for you. Best class for steady aim is a sniper with a shotgun secondary or akimbo glocks or something |
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#34 (permalink) | ||||||||||||||
![]() PSN ID: Ganz77
Join Date: Jun 2010
Location: Taipei Taiwan .
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Well its down to the weapon, class and approach. Steady aim is a less tangible benefit so people discount it as they dont see the direct benefits. If your running a three burst gun designed for moderate distance then ninja is a great choice as hipfiring wont really be on the agenda. Similarly an accurate class like an acr acog should really mean you are shooting at distant targets, and probably should have a shotgun class as backup.
However if you have a multi purpose AR class that you use for more close quarter encounters then go for SA , I use SA when im using the TAR , the TAR is great at close and moderate distance but does need to compete against an mp5 for example in a level like vacant. Boosting the hipfire of a weapon makes you more equipped to deal with all ranges and indeed can free up your secondary if your using the primary like an smg. In my opinion both have their uses, remember if the class is an explosive one ( which my TAR class is ) then whether or not you can hear your feet is irelevant when there are grenades and bombs exploding everywhere. |
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#36 (permalink) | ||||||||||||||
![]() Clan Tag: BABEZ
PSN ID: Philosophraptor
Steam ID: BoombasticTNT
X-Fire Account: I like cookies
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Ninja Pro on silenced SMGs or in SnD/FFA, Steady Aim for everything else.
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