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Old 07-11-2010, 08:04 PM   #1 (permalink)
 
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Default Way to stop OMALOL?

I'm not well versed in what it takes to create a game or write the script for patches and what not, but I was thinking of ways to slow down the use of OMALOL that seems (from my uneducated perspective/limited knowledge of script writing) like it would work. What if the time it took to change classes was changed from 6s (regular)/3s (pro) to something like 15s (regular)/10s (pro)? It doesn't seem like that would require anything more than changing just one or two lines of code. Compared to some of the other solutions I've seen such as making it so you can't change to the same class or what not, this seems relatively easy.

I'm not really for getting rid of OMA or OMALOL for that matter; I was just thinking about it the other day while playing. The idea behind OMA is actually really good on principle, to be able to change classes to reflect the nature of the game. By changing the time limit you would obviously be destroying the true intention of the perk, but when was the last time you saw anyone use OMA for anything other then unlimited ammo? I've even seen countless times on here that if a harrier pops up or a hard to reach camper comes around, users will kill themselves just to switch classes so I'm not really sure anyone would be devastated if OMA was raped.

Like I said, I don't really care for them to nerf it because on a bad day going rouge and OMALOLing is just plain fun. I do know however that if the time was changed to something ridiculous like 15s/10s I wouldn't waste my time--I would just run around with Scavenger on and hope for the best.

Basically though, any idea how difficult it would be to amend the time it takes to change classes via OMA?
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Old 07-11-2010, 08:38 PM   #2 (permalink)
 
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Default Re: Way to stop OMALOL?

1. Take out OMA altogether. Cause, you know, OMA is up there with Tactical Insertions in the way of "nobody uses it for it's intended purpose"

2. Make Grenade Launchers a blue perk. You know, so you can't have OMA and Grenade Launcher at the same time.

3. Make OMA give you ammo only, not underbarrel grenades.

Just some things IW could have done, if they had cared enough to make a beta test.
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Old 07-11-2010, 08:46 PM   #3 (permalink)
 
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Default Re: Way to stop OMALOL?

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Originally Posted by Don't Eat The Fish View Post
1. Take out OMA altogether. Cause, you know, OMA is up there with Tactical Insertions in the way of "nobody uses it for it's intended purpose"

2. Make Grenade Launchers a blue perk. You know, so you can't have OMA and Grenade Launcher at the same time.

3. Make OMA give you ammo only, not underbarrel grenades.

Just some things IW could have done, if they had cared enough to make a beta test.
Yeah dude, I've heard this story before. Unfortunately IW won't and pretty much can't do any of those things now due to the amount of time/work that would go into a game that's probably not going to see much or any support come the next installment of COD towards the end of the year.

And not really sure what you mean by T.I. not being used for its purpose...but what ever.
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Old 07-11-2010, 09:34 PM   #4 (permalink)
 
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Default Re: Way to stop OMALOL?

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Originally Posted by Don't Eat The Fish View Post
1. Take out OMA altogether. Cause, you know, OMA is up there with Tactical Insertions in the way of "nobody uses it for it's intended purpose"

2. Make Grenade Launchers a blue perk. You know, so you can't have OMA and Grenade Launcher at the same time.

3. Make OMA give you ammo only, not underbarrel grenades.

Just some things IW could have done, if they had cared enough to make a beta test.
That was a WaW kind of thing, though.
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Old 07-11-2010, 09:52 PM   #5 (permalink)
 
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Default Re: Way to stop OMALOL?

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Originally Posted by SWWAcoma View Post

And not really sure what you mean by T.I. not being used for its purpose...but what ever.
People use the T.I 99% of the time to boost, and to save their elevator glitch spot. At least it's hella loud.

and walrus, ??? I'm confused.
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Old 07-11-2010, 10:06 PM   #6 (permalink)
 
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Default Re: Way to stop OMALOL?

Quote:
Originally Posted by Don't Eat The Fish View Post
People use the T.I 99% of the time to boost, and to save their elevator glitch spot. At least it's hella loud.

and walrus, ??? I'm confused.
I see what you are saying now, sorry...just wasn't thinking along those lines. I don't really ever encounter boosters too often so I can't say TI is an issue with me.
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Old 07-11-2010, 10:24 PM   #7 (permalink)
 
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Default Re: Way to stop OMALOL?

In all my games I've only seen one player using OMA legit.

I say toss it.
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Old 07-11-2010, 11:49 PM   #8 (permalink)
 
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Default Re: Way to stop OMALOL?

Quote:
Originally Posted by L4ntastic View Post
In all my games I've only seen one player using OMA legit.

I say toss it.
I tried using it legit once and it was pointless. By the time I needed to switch to a stinger/sniper the threat 9 times out of 10 was already eliminated (or I was) in the six seconds it took to switch classes. And in all honesty, I'm pretty sure I could kill myself, switch classes, skip the killcam and be back to life in under 6 seconds...of course pro is a different story. Summary--using OMA for legit purposes is fairly pointless.
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Old 07-12-2010, 12:45 AM   #9 (permalink)
 
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Default Re: Way to stop OMALOL?

Someone explain what the definition for OMALOL is.
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Old 07-12-2010, 01:14 AM   #10 (permalink)
 
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Default Re: Way to stop OMALOL?

Essentially using OMA to reload your weapon endlessly, specifically while using a weapon equipped with a grenade launcher. The user then spams the map with Noob Tube until all parties lose faith in humanity.
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Old 07-12-2010, 03:35 AM   #11 (permalink)
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Default Re: Way to stop OMALOL?

The best option would be to make the GL a blue perk IMO. However, at this stage, that isn't going to happen. (Thanks for the beta, IW).

One thing that could feasibly be done at this point is make it so class changes don't refill GL ammo. Problem solved, but who knows what kinds of bugs that would introduce.

I don't like the longer class change idea. I use OMA legit and a 10s class change would make it pretty useless.
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Old 07-12-2010, 04:20 AM   #12 (permalink)
 
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Default Re: Way to stop OMALOL?

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Originally Posted by gca View Post
(Thanks for the beta, IW).
If you're a console gamer, you haven't been in a single true beta. All of the "betas" that you've been in are just retail builds available for download pre-release with limited features. In ages past, we called these demos.

The lack of a pre-release demo isn't the problem. It's IW's apparent refusal to actually make any balance changes.
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Old 07-12-2010, 07:21 AM   #13 (permalink)
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Default Re: Way to stop OMALOL?

I personally use OMA to place a trap of 2 claymores and 2 C4's in SnD
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Old 07-13-2010, 01:53 PM   #14 (permalink)
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Default Re: Way to stop OMALOL?

Quote:
Originally Posted by ViS View Post
If you're a console gamer, you haven't been in a single true beta. All of the "betas" that you've been in are just retail builds available for download pre-release with limited features. In ages past, we called these demos.

The lack of a pre-release demo isn't the problem. It's IW's apparent refusal to actually make any balance changes.

In a way, you're right. Especially with the 360, since patches have to go through ridiculous month+ long approval processes through Microsoft. I don't know how it works with Sony.

It just isn't possible for developers to give the kind of support and quick patches available on PC.

But Halo 3 and Halo Reach, for example, had betas which were designed to address balance issues, gameplay problems and fix bugs.

I'm currently in the SC2 beta for PC, and it is definitely a whole different ballgame because they can come out with updates every week and keep tweaking the little things. But something like what we got for the last two Halo installments(3-4 week beta) could have helped with things like OMA abuse, Commando and Tactical Insertions.
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Old 07-13-2010, 03:28 PM   #15 (permalink)
 
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Default Re: Way to stop OMALOL?

If I remember correctly OMALOL didn't really take off until a month or two after the game was released--not that someone wasn't doing it from day 1, it just wasn't visible really until after the CP glitch was fixed IMO--so I wonder if a beta even would have addressed OMALOL...would someone have picked up on it that quickly? Probably, but it just as easily could have fallen thru the cracks. I'm just not sure a beta would have been the cure all everyone thinks it would have been.
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Old 07-13-2010, 04:20 PM   #16 (permalink)
 
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Default Re: Way to stop OMALOL?

OMALOL isn't a glitch... I wouldn't even call it an exploit.

Did anybody on the dev team think of the implications of ammo-restoration-upon-switch?
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Old 07-13-2010, 06:36 PM   #17 (permalink)
 
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Default Re: Way to stop OMALOL?

I don't have a problem with it, except in SnD.
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Old 07-13-2010, 06:41 PM   #18 (permalink)
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Default Re: Way to stop OMALOL?

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Originally Posted by Alphabuster187 View Post
I don't have a problem with it, except in SnD.
This, or dom sometimes.
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Old 07-13-2010, 06:43 PM   #19 (permalink)
 
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Default Re: Way to stop OMALOL?

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This, or dom sometimes.
Not even in Dom (for me), just in SnD, specially since you don't respawn. Annoying to run and be 4 seconds into the round and boooom, you are dead.
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Old 07-13-2010, 06:45 PM   #20 (permalink)
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Default Re: Way to stop OMALOL?

Quote:
Originally Posted by Alphabuster187 View Post
Not even in Dom (for me), just in SnD, specially since you don't respawn. Annoying to run and be 4 seconds into the round and boooom, you are dead.
Wasteland OMA is terrible =/
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Old 07-13-2010, 06:46 PM   #21 (permalink)
 
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Default Re: Way to stop OMALOL?

Never use it, but also never really been troubled by it....
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Old 07-13-2010, 07:03 PM   #22 (permalink)
 
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Default Re: Way to stop OMALOL?

I use it, and I'm not really all that turned off by it either...it's always annoying when you spawn and get blown up instantly, but what ever.

My point was pretty much proven on here though that hardly anyone uses it for legit purposes...1 person I've counted said they do. I'm sure that one person would be pissed if it was screwed with, but for the rest of the people that spend hours complaining about it it would be a welcome change I suspect.
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Old 07-13-2010, 07:12 PM   #23 (permalink)
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Default Re: Way to stop OMALOL?

Best way to counter OMALOL is to locate a button with this icon on your console/computer:

...and press it.
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Old 07-13-2010, 09:18 PM   #24 (permalink)
 
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Default Re: Way to stop OMALOL?

lol
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Old 07-13-2010, 11:03 PM   #25 (permalink)
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Default Re: Way to stop OMALOL?

Quote:
Originally Posted by SWWAcoma View Post
If I remember correctly OMALOL didn't really take off until a month or two after the game was released--not that someone wasn't doing it from day 1, it just wasn't visible really until after the CP glitch was fixed IMO--so I wonder if a beta even would have addressed OMALOL...would someone have picked up on it that quickly? Probably, but it just as easily could have fallen thru the cracks. I'm just not sure a beta would have been the cure all everyone thinks it would have been.
There's no guarantee that it would have been fixed. But not having a beta means 100% that it wouldn't have been fixed pre-release, as we see now.
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